Difference between revisions of "FF9"
my_wiki>Zidane |
my_wiki>Zidane |
||
Line 17: | Line 17: | ||
===[[FF9/File/0x02|Chunk 0x02: 3D Model data]]=== | ===[[FF9/File/0x02|Chunk 0x02: 3D Model data]]=== | ||
This chunk contains 3D model information: vertices, quads, triangles, texture mapping coordinates... | This chunk contains 3D model information: vertices, quads, triangles, texture mapping coordinates... | ||
+ | |||
+ | ===[[FF9/File/0x03|Chunk 0x03: 3D Animation]]=== | ||
+ | This chunk contains animation sequences for 3d models... | ||
+ | |||
+ | ===[[FF9/File/0x04|Chunk 0x04: Image data(TIM`s)]]=== | ||
+ | This chunk contains tim-images... | ||
+ | |||
+ | ===[[FF9/File/0x05|Chunk 0x05: Scripts]]=== | ||
+ | This chunk contains scripts files... | ||
+ | |||
+ | ===[[FF9/File/0x0A|Chunk 0x0A: Field tiles]]=== | ||
+ | This chunk contains information about field tiles and field camera parameters... | ||
+ | |||
+ | ===[[FF9/File/0x0A|Chunk 0x0B: Field walkmesh]]=== | ||
+ | This chunk contain field walkmesh data... | ||
+ | |||
+ | ===[[FF9/File/0x0C|Chunk 0x0C: Battle scenes]]=== | ||
+ | This chunk contain battle scenes geometry... | ||
+ | |||
+ | ===[[FF9/File/0x1B|Chunk 0x1B: Pointers to other 'DB']]=== | ||
+ | This chunk contains pointers to other DB structures. | ||
+ | |||
+ | ==[[FF9/WorldMap|WorldMap]]== |
Revision as of 15:10, 9 November 2008
Contents
Final Fantasy 9 Information
Since there isn't a PC version of this game all information relates to the PS1.
Disk IMG Format
The game information is contained in a single file on the CD-ROM named FF9.IMG with each disk containing a file named this. FMV movies are stored in sub directories on the disk.
Image Root Directory
The IMG file begins with a root directory that has a list of file counts and sectors.
Image Sub Directory
Some directory entries contain subdirectories.
File Cluster Information
Some of the files are actually data clusters that contain multiple information these files begin with the hexadecimal number 0xDB.
Chunk 0x02: 3D Model data
This chunk contains 3D model information: vertices, quads, triangles, texture mapping coordinates...
Chunk 0x03: 3D Animation
This chunk contains animation sequences for 3d models...
Chunk 0x04: Image data(TIM`s)
This chunk contains tim-images...
Chunk 0x05: Scripts
This chunk contains scripts files...
Chunk 0x0A: Field tiles
This chunk contains information about field tiles and field camera parameters...
Chunk 0x0B: Field walkmesh
This chunk contain field walkmesh data...
Chunk 0x0C: Battle scenes
This chunk contain battle scenes geometry...
Chunk 0x1B: Pointers to other 'DB'
This chunk contains pointers to other DB structures.