Difference between revisions of "FF8"
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=== Battle files === | === Battle files === | ||
* [[FF8/FileFormat_X|[X]]] Battle Fields | * [[FF8/FileFormat_X|[X]]] Battle Fields | ||
+ | * [[FF8/BS_list|[X]]] Battle Field List. | ||
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models | * [[FF8/FileFormat_DAT|[DAT]]] Battle Models | ||
* [[FF8/BattleStructure|Scene.out]] Battle encounter data | * [[FF8/BattleStructure|Scene.out]] Battle encounter data | ||
Line 29: | Line 30: | ||
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) | * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) | ||
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) | * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) | ||
− | * [[FF8/FileFormat_magfiles|.mag files]] - MAG files | + | * [[FF8/FileFormat_magfiles|.mag files]] - MAG files |
+ | |||
=== Field files === | === Field files === | ||
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes | * [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes |
Latest revision as of 16:00, 29 March 2023
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
- Final Fantasy VIII's Kernel
- Game variables used in scripting
- World map camera
- Battle encounters list
- String Encoding
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Movie Files
- [PAK] Movie Archives
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [X] Battle Field List.
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- Opcodes Field script opcodes
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj
- chara.one
Main
Menu
- *.sp1/*.sp2
- mngrphd.bin
- mngrp.bin
- tkmnmes*.bin
- mag*.tex
- mngrp strings
- mngrp complex strings
- m00*.bin and m00*.msg
- areames.dc1
- price.bin