FF9/File/0x02
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Revision as of 12:47, 16 November 2008 by my_wiki>Zidane
Model begins with 4-byte header:
1: 00 (1-st model byte)
2: 00
3: Bones count.
4: Objects count.
Next there is 8 byte, unknown purpose
Next there is 4 bytes, value is always 0x14. I think, that it is count of bytes from 1-st byte to bones table.
Next there is 4-byte pointer from 1-st model byte to object table.
Bones
Next there is model scelet, bones counting from 0. Every bone information is of 4-bytes:
3 bytes — bone length
1 byte — parent bone
Object table
Size of table is 40 * objects count.
Data | Length (bytes) |
---|---|
UNKNOWN | 2 |
Quads count | 2 |
Triangles count | 2 |
UNKNOWN, zeroes | 14 |
Pointer to vertex table, counting from first byte of model | 4 |
Pointer to vertices, counting from first byte of model | 4 |
Pointer to quad block with triangles, counting from first byte of model | 4 |
Pointer to texture coordinates, counting from first byte of model | 4 |
Pointer to the end of object, counting from first byte of model | 4 |