Page history
24 October 2015
→How is this file handled by the engine?
+452
update
+292
→How is this file handled by the engine?
m+126
9 October 2015
25 August 2015
17 August 2015
no edit summary
+91
→Texture page calculation: 4 bits! It's four bits!
mSorceress battle is engine handled. Camera TODO
-822
3 August 2015
26 July 2015
Deleted one TODO which I made just now.
m-36
→CLUT ID
+123
→Geometry: Complete CLUT_ID resolve list of bit change+HEX+CLUT_ID
+1,186
→Quad
-3
→Quad: Same as edit in triangles today
-3
→Triangle: Important edit to CLUT ID and resolved one unknown, which in fact affected the previous one.
-3
24 July 2015
19 July 2015
→Info/Script: Just a little bit amount of new findings
+166
→TIM Texture width/height resolving
+12
→TIM Texture width/height resolving: Updated code- faster, less data and unimportant stuff.
+10
25 April 2015
30 March 2015
→Geometry: Edited info
-54
→Group: Deleted Group and renamed object as Group (due to newest research that my algorithm found)
-452
→Info
+30
6 March 2015
→UV calculation algorithm
+1
Added Textures info + algorithms
+1,569
→Triangle
+133
→Quad: Added texture page + OP instruction
+698
3 March 2015
Undo revision 4872 by Shard (talk)
m+6
Undo revision 4871 by MaKiPL (talk) Seeing if this broke the wiki, will undo self later
-6