FF9/File/0x0A
From Final Fantasy Inside
< FF9
Revision as of 09:18, 5 December 2008 by my_wiki>Zidane
Fields tiles header
Header size is 0x34 bytes
Offset | 0x00 | 0x02 | 0x04 | 0x06 | 0x08 | 0x0A | 0x0C | 0x10 | 0x14 | 0x18 | 0x1C-0x2f | 0x30 | 0x32 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | 2 bytes | 2 bytes | 2 bytes | 2 bytes | 2 bytes | 2 bytes | 4 bytes | 4 bytes | 4 bytes | 4 bytes | ??? bytes | 2 bytes | 2 bytes |
Description | File Size | ?????? | count of animation records | count of tiles blocks | count of ?????? | count of camera settings | pointer to animation records | pointer to tiles blocks | pointer to ?????? | pointer to camera settings | ?????? | Number used for calculating position of blocks [1*] | Number used for calculating position of blocks [2*] |
Animation records
At this place defined animated sequences.
Each record size is 0x10 bytes.
Each record contain frames count information and pointer to sequences.
Structure:
Offset | 0x00 | 0x01 | 0x02-0x0B | 0x0C |
---|---|---|---|---|
Size | 1 byte | 1 byte | ??? bytes | 4 bytes |
Description | ??? Type ??? | Frames Count | ?????? | Pointer to sequences |
Sequences is the id`s of tiles blocks. Sequences consists of that records, count = frames count of this sequence.
One record Staructure:
1 byte | 1 byte |
---|---|
Block ID | ???Type??? |