Changes
From Final Fantasy Inside
→Damage Formula's description
Damage Function 0x1
0xA6:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((total_ap / 10000) * power_modifier) / 16);
(total_ap is no more than ap needed for max star, so underwater materia won't work)
Damage Function 0x1