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From Final Fantasy Inside
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== Models Section ==
This section begins first with a model header of 16 bytes :
<cpp>
struct StrModelHeader {
Note: Some characters, especially playable characters with BCX files, will sometimes not have bones or parts specified in the above subsection. In these cases, their animations may be immediately after the animations of other models.
== Rest of the file Textures Section ==
And finally, these headers are followed by texture data.
== EXAMPLE, USING MD1STIN.BSX==