Changes
From Final Fantasy Inside
m
→How is this file handled by the engine?
| 4
| uint32
| Pointer to UNKNOWN(See notes)
|-
| 8
| uint32
| Pointer to ObjectsList
|-
| 12
| uint32
| Object group settings?Pointer to Settings
|-
| 16
| Relative to end_of_group
|}
NOTES:
*Unknown section is handling some data, that even when null'ied nothing happens.... :O
'''Objects list:'''