Changes
From Final Fantasy Inside
→EXAMPLE, USING MD1STIN.BSX
Note: Model's 0 and 1, Cloud and Barret respectively, have no skeleton data in this BSX file, because theirs are already contained in their own BCX files. Sometimes playable characters will have extra skeleton data stored in BSX files, but not this time.
Note2: Offset to 'Skeleton Data Section' contained in 'Models Section', Individual Bones/Parts/Animations Data.