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m
→X1:: Conciseness
z = Actor's (M)Attack + ( x * y )
z = z * ( 512 - target's defense ) * Attack's Power
Damage = z >> 13/ /This is a bit-shift left by 13 which is mathematically equivalent to dividing by 4096, but it's important to note that it doesn't actually divide as this is the source of the damage overflow glitch
If Critical Damage Flag is set