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From Final Fantasy Inside

FF7/Battle/Attack Special Effects

244 bytes added, 00:42, 21 December 2011
Explained how FF7 assumes 'double attacks' (eg Satan Slam, Finishing Touch) have the same animation scope.
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|style="background:rgb(255,255,255)" align="center" | 18
|style="background:rgb(255,255,255)" | Perform Attack/Item [Modifier] upon completion<sup>NOTE</sup>
|style="background:rgb(255,255,255)" | Vincent's Limit Break: "Satan Slam"; Cloud's Limit Break: "Finishing Touch"
|style="background:rgb(255,255,255)" |
For Effect 0Fh, this means performing "Game Over" and ending the battle in a victory.<br/>
For Effect 13h, the player's characters' battle queues freeze and no PC can perform any action after this was selected. Enemies still attack. The reason for this is unknown.
For Effect 18h, the game assumes the second attack's animation indexes are of the same scope as the first attack's (e.g. if you call an enemy skill as the follow up for a spell, the game will (attempt) to use a magic animation).
==Timings==
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