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Changes

From Final Fantasy Inside

FF7/Battle/Attack Special Effects

158 bytes added, 23:32, 9 January 2012
m
Added weapons that use those damage calculations
|style="background:rgb(255,255,204)" align="center" | 0A
|style="background:rgb(255,255,204)" | Damage multiplied based on attacker's statuses
|style="background:rgb(255,255,204)" | Damage Calculation A0(Master Fist)
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" align="center" | 0B
|style="background:rgb(255,255,204)" | Multiplier starts at 1<br>If attacker at or below 1/4 HP, Multiplier *2<br>If attacker inflicted with Death Sentence, Multiplier *4 [can stack for total of *8]<br>Damage multiplied by Multiplier
|style="background:rgb(255,255,204)" | Damage Calculation A1(Powersoul)
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" align="center" | 0C
|style="background:rgb(255,255,204)" | Damage multiplied by 1 + number of KO'd allies
|style="background:rgb(255,255,204)" | Damage Calculation A2(Princess Guard)
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" align="center" | 0D
|style="background:rgb(255,255,204)" | Attack power becomes average of targets' levels
|style="background:rgb(255,255,204)" | Damage Calculation A3(Conformer)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" align="center" | 1E
|style="background:rgb(255,255,204)" | Attack's power becomes 1 + ( ( Power * 3 * HP ) / MHP )
|style="background:rgb(255,255,204)" | Damage Calculation A4(Ultima Weapon, HP Shout)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" align="center" | 1F
|style="background:rgb(255,255,204)" | Attack's power becomes 1 + ( ( Power * 3 * MP ) / MMP )
|style="background:rgb(255,255,204)" | Damage Calculation A5(Limited Moon, Venus Gospel)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" align="center" | 20
|style="background:rgb(255,255,204)" | Attack's power becomes 1 + ( (AP on weapon / 10000) / 16 )
|style="background:rgb(255,255,204)" | Damage Calculation A6(Missing Score)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" align="center" | 21
|style="background:rgb(255,255,204)" | Attack's power becomes 10 + ( [Character's Kills / 128] * Power) / 16 )
|style="background:rgb(255,255,204)" | Damage Calculation A7(Death Penalty)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
|style="background:rgb(255,255,204)" align="center" | 22
|style="background:rgb(255,255,204)" | Attack's power becomes 1 + ( ( [Limit Level * Limit Units / 16] * Power ) / 16 )
|style="background:rgb(255,255,204)" | Damage Calculation A8(Premium Heart)
|style="background:rgb(255,255,204)" | X
|style="background:rgb(255,255,204)" |
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