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Changes

From Final Fantasy Inside

FF7/DamageFormula

228 bytes added, 21:13, 23 October 2008
Damage Formula's description
Damage Function 0x1
 
 
 
0xA6:
 
Prepare Function 0x0
 
Prepare Function 0x2
 
power_modifier = 1 + (((total_ap / 10000) * power_modifier) / 16);
 
(total_ap is no more than ap needed for max star, so underwater materia won't work)
 
Damage Function 0x1
 
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