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Changes

From Final Fantasy Inside

FF7/Field/BSX

52 bytes added, 02:58, 20 August 2012
Models Section
u16 offset_static_translation; // Relative offset to static translation frames
u16 offset_frames_rotation; // Relative offset to rotation frames
u32 offset_data; // Offset to animation data section, substract by 0x80000000 to obtain the right offset
}
</cpp>
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