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From Final Fantasy Inside

FF7/Field/BSX

386 bytes added, 13:37, 21 August 2012
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} ColorTexturedQuad;// sizeof = 0x18
</cpp>
'''Note for quads:''' it is possible that the vertices are not in the correct order for display, If you see they display wrong, try swapping the last two vertices.
<cpp>
typedef struct {
00 00 00 00 3B 00 3C 00 03 00 00 00 C6 FF 3C 00 03 00 00 00 5A 00 3A 00 44 FF 00 00 00 00 3A 00 34 00 00 00 00 00 F9 FF 34 00 00 00 A6 FF 3A 00 44 FF 00 00 00 00
E7 FF 03 00 00 00 00 00 3A 00 11 FF 00 00 00 00 01 00 8D FF 00 00 00 00 00 00 BD FF 00 00 BA FF 3A 00 CD FF 00 00 BA FF 3B  Note: The end of the BSX Header is directly before the beginning of the Skeleton Data Section. == Skeleton Data Section == This section contains the parts of the model's skeleton. For each model, there is : {| border= 00 9F FF 00 00 46 00 3B 00 9F FF 00 00
46 00 3A 00 CD FF 00 00 02 05 07 00 19 19 19 15 19 19 19 D8 19 19 19 6C 01 00 03 00 19 19 19 D5 19 19 19 19 19 19 19 76 04 01 03 00 19 19 19 7E 19 19 19 D5 19 19
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