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From Final Fantasy Inside

FF7/Materia Types

775 bytes added, 22:09, 8 February 2011
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{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204);" colspan="34" |Independent Types:
|-
|style="background:rgb(255,255,255);" | 00
|style="background:rgb(255,255,255);" colspan="23"|Function based on Attribute 1
|-
|style="background:rgb(204,204,255);" rowspan="2"| 
|style="background:rgb(255,255,255); width=50pt;"|0Ch
|style="background:rgb(255,255,255);" colspan="2" |0xC068B0 ORd with 1 and 0xC068B4 set to 11 (Underwater)
|-
|style="background:rgb(255,255,255); width=50pt;" |62h
|style="background:rgb(255,255,255);" colspan="2" |0xC068B0 ORd with 8 and 0xC068B4 set to 11 (HP<->MP)
|-
|style="background:rgb(255,255,255);" |20<sup>2</sup>
|style="background:rgb(255,255,255);" colspan="23"|Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP level and sets 0xC068B4 to 4
|-
|style="background:rgb(255,255,255);" |30<sup>3</sup>
|style="background:rgb(255,255,255);" colspan="23" |0xC068B0 ORd with 4 and 0xC068B4 set to 12
|-
|style="background:rgb(255,255,255);" |40
|style="background:rgb(255,255,255);" colspan="23"|Same as 20, but sets 0xC068B4 to 0Dh (EXP Plus)
|-
|style="background:rgb(255,255,255);" |21<sup>4</sup>
|style="background:rgb(255,255,255);" colspan="23"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
|-
|style="background:rgb(255,255,255);" |41<sup>5</sup>
|style="background:rgb(255,255,255);" colspan="23"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
|-
|style="background:rgb(255,255,255);" |X4
|style="background:rgb(255,255,255);" colspan="23"|If 0xC06914 is non-0 after getting AP level then set 0xC068B4 to 0Bh (Mega-All)
|-
|style="background:rgb(255,255,255);" colspan = "34"| &nbsp;
|-
! style="background:rgb(204,204,204);" colspan="34" |Command Types:
|-
|style="background:rgb(255,255,255);" |12
|style="background:rgb(255,255,255);" colspan="23" |Replace first command (Attack) based on attribute list and AP Level
|-
|style="background:rgb(255,255,255);" |X3
|style="background:rgb(255,255,255);" colspan="23" |Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h
|-
|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;
|style="background:rgb(255,255,255); width=50pt;" |15h
|style="background:rgb(255,255,255);" colspan="2" |Replaces Magic with WMagic
|-
|style="background:rgb(255,255,255); width=50pt;" |16h
|style="background:rgb(255,255,255);" colspan="2" |Replaces Summon with WSummon
|-
|style="background:rgb(255,255,255); width=50pt;" |17h
|style="background:rgb(255,255,255);" colspan="2" |Replaces Item with WItem
|-
|style="background:rgb(255,255,255);" |X6
|style="background:rgb(255,255,255);" colspan="23"|Add Command based on attribute list and AP Level
|-
|style="background:rgb(255,255,255);" |X7
|style="background:rgb(255,255,255);" colspan="23"|Add Command 0Dh (E.Skill)
|-
|style="background:rgb(255,255,255);" |X8
|style="background:rgb(255,255,255);" colspan="23"|Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)
|-
|style="background:rgb(255,255,255);" colspan = "34"| &nbsp;
|-
! style="background:rgb(204,204,204);" colspan="34" |Support Types:
|-
|style="background:rgb(255,255,255);" |25
|style="background:rgb(255,255,255);" colspan="23"|Attribute 1 must be between 54h - 64h inclusive. Just sets 0xC068B4 to a specific value
|-
|style="background:rgb(204,204,255);" rowspan="18"|&nbsp;
! style="background:rgb(204,204,204); width=50pt;"|Attribute 1 Value
! style="background:rgb(204,204,204); width=10pt;"|0xC068B4! style="background:rgb(204,204,204);"|Materia
|-
|style="background:rgb(255,255,255); width=50pt;" |54h
|style="background:rgb(255,255,255);" |0Fh |style="background:rgb(255,255,255);" |Command Counter)
|-
|style="background:rgb(255,255,255); width=50pt;" |55h
|style="background:rgb(255,255,255);" |0Fh |style="background:rgb(255,255,255);" |Magic Counter)
|-
|style="background:rgb(255,255,255); width=50pt;" |56h
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |Sneak Attack
|-
|style="background:rgb(255,255,255); width=50pt;" |57h
|style="background:rgb(255,255,255);" |Ignored
|
|-
|style="background:rgb(255,255,255); width=50pt;" |58h
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |MP Turbo
|-
|style="background:rgb(255,255,255); width=50pt;" |59h
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |MP Absorb
|-
|style="background:rgb(255,255,255); width=50pt;" |5Ah
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |HP Absorb
|-
|style="background:rgb(255,255,255); width=50pt;" |5Bh
|style="background:rgb(255,255,255);" |Ignored
|&nbsp;
|-
|style="background:rgb(255,255,255); width=50pt;" |5Ch
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |Added Cut
|-
|style="background:rgb(255,255,255); width=50pt;" |5Dh
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |Steal As Well
|-
|style="background:rgb(255,255,255); width=50pt;" |5Eh
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |Elemental
|-
|style="background:rgb(255,255,255); width=50pt;" |5Fh
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |Added Effect
|-
|style="background:rgb(255,255,255); width=50pt;" |60h
|style="background:rgb(255,255,255);" |Ignored
|
|-
|style="background:rgb(255,255,255); width=50pt;" |61h
|style="background:rgb(255,255,255);" |Ignored
|
|-
|style="background:rgb(255,255,255); width=50pt;" |62h
|style="background:rgb(255,255,255);" |Ignored
|
|-
|style="background:rgb(255,255,255); width=50pt;" |63h
|style="background:rgb(255,255,255);" |Ignored
|
|-
|style="background:rgb(255,255,255); width=50pt;" |64h
|style="background:rgb(255,255,255);" |10h
|style="background:rgb(255,255,255);" |(Unused)
|-
|style="background:rgb(255,255,255);" |35
|style="background:rgb(255,255,255);" colspan="23" |Like 25, but only Attribute 1 values 51h, 57h, and 63h are used.
|-
|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;
|style="background:rgb(255,255,255); width=50pt;" |51h
|style="background:rgb(255,255,255);" |0Fh |style="background:rgb(255,255,255);" |All)
|-
|style="background:rgb(255,255,255); width=50pt;" |57h
|style="background:rgb(255,255,255);" |10h |style="background:rgb(255,255,255);" |Final Attack)
|-
|style="background:rgb(255,255,255); width=50pt;" |63h
|style="background:rgb(255,255,255);" |0Fh |style="background:rgb(255,255,255);" |Quadra Magic)
|-
|style="background:rgb(255,255,255);" colspan = "34"| &nbsp;
|-
! style="background:rgb(204,204,204);" colspan="34" |Magic Types:
|-
|style="background:rgb(255,255,255);" |X9
|style="background:rgb(255,255,255);" colspan = "23"|Add Command 2 (Magic) and Enable magics based on attribute list and AP Level
|-
|style="background:rgb(255,255,255);" |XA
|style="background:rgb(255,255,255);" colspan = "23"|Add Command 2 (Magic) and Enable magics with index 0-37h inclusive<sup>6</sup>
|-
|style="background:rgb(255,255,255);" colspan = "34"| &nbsp;
|-
! style="background:rgb(204,204,204);" colspan="34" |Summon Types:
|-
|style="background:rgb(255,255,255);" |XB
|style="background:rgb(255,255,255);" colspan = "23"|Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes)
|-
|style="background:rgb(255,255,255);" |XC
|style="background:rgb(255,255,255);" colspan = "23" |Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive
|}
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