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From Final Fantasy Inside

FF7/PSX/Sound/Code Map

576 bytes added, 08:18, 7 June 2020
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! Declaration
! Description
|-
|0x800293D0
|void _AkaoSpuTransferCallback(void)
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|-
|0x800293F4
|void _AkaoSpuSetTransferCallback(void)
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|-
|0x80029424
|unsigned int _AkaoTransferSamples(uint8_t *addr, unsigned int size)
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|-
|0x800294A4
|void _AkaoWaitForSpuTransfer(void)
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|-
|0x800294BC
|void _AkaoReset(void)
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|-
|0x800297A4
|void AkaoLoadInstrumentSet(const void *sampleSet, const void *instrumentSet)
|Load standard instrument set (called transparently from 0x8002988C)
 
''sampleSet'': corresponding to SOUND/INSTR.ALL
 
''instrumentSet'': corresponding to SOUND/INSTR.DAT
|-
|0x80029818
|void AkaoLoadInstrSetAkaoLoadInstrumentSet2(const void *sampleSet, const void *instrSetinstrumentSet)
|Load additional instrument set
''sampleSet'': corresponding to SOUND/INSTR2.ALL
''instrSetinstrumentSet'': corresponding to SOUND/INSTR2.DAT
|-
|0x8002988C
|void AkaoInitAkaoInitialize(const void *sampleSet, const void *instrSet)
|Initialize sound driver and load initial instruments
112
edits