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Changes

From Final Fantasy Inside

FF7/Weapon data

6 bytes added, 10:30, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,204);" colspan="2" | Unknown (camera movement?) [Aways 0xFFFF]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E0xE|style="background:rgb(255,255,255);" | 2 bytes|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Elemental_Data|Attack Element]]|-|style="background:rgb(255,255,255);" align="center" | 0x10
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Equip Mask
|style="background:rgb(255,255,255);" | 0x0400
|style="background:rgb(255,255,255);" | Equipable on Sephiroth
|-
|style="background:rgb(255,255,255);" align="center" | 0x10
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Elemental_Data|Attack Element]]
|-
|style="background:rgb(255,255,204);" align="center" | 0x12
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