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Changes

From Final Fantasy Inside

FF7/Weapon data

3 bytes added, 10:15, 17 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" colspan="2" | Weapon hit chance (%)
|-
|style="background:rgb(255,255,204255);" align="center" | 0x09|style="background:rgb(255,255,204255);" | 1 bytebytes|style="background:rgb(255,255,204255);" colspan="2" | Unknown (Modifies sounds, sound bank?)Weapon model id. Character specific.
|-
|style="background:rgb(255,255,204);" align="center" | 0x0A
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown (always FFh)Alignment. Always 0xFF.
|-
|style="background:rgb(255,255,255204);" align="center" | 0x0B|style="background:rgb(255,255,255204);" | 1 bytesbyte|style="background:rgb(255,255,255204);" colspan="2" | Weapon model id. Character specific.Unknown (Modifies sounds, sound bank?)
|-
|style="background:rgb(255,255,255);" align="center" | 0x0C
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