Anonymous

Changes

From Final Fantasy Inside

FF8/Field/Script/Opcodes/023 JUMP

11 bytes added, 05:23, 23 May 2019
m
3 revisions imported
* Long name: Jump to location
==== Argument ====
Walkmesh triangle ID.
==== Stack ====:''XCoord'':''YCoord'':''Speed in frames?'':'''JUMP'''
: ''XCoord'': ''YCoord'': ''Speed in frames?'': '''JUMP''' ==== Description ====
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.