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50,024 bytes added, 04:42, 24 March 2015
sync blackchocobo team
| 0x0004
| 1 byte
| colspan="2" | '''Save Preview''': Lead character's level
|-
| rowspan="2" | 0x0005
| rowspan="2" | 1 byte
| colspan="2" | '''Save Preview''': Lead character's portrait
|-
| 0x00: Cloud<br />0x01: Barret<br />0x02: Tifa<br />0x03: Aeris<br />0x04: Red XIII<br />0x05: Yuffie<br />0x06: Cait Sith
| 0x0006
| 1 byte
| colspan="2" | '''Save Preview''': 2nd character's portrait
|-
| 0x0007
| 1 byte
| colspan="2" | '''Save Preview''': 3rd character's portrait
|-
| 0x0008
| 16 bytes
| colspan="2" | '''Save Preview''': Lead character's name, [[FF7/FF Text|FF Text format]] , terminated with 0xFF
|-
| 0x0018
| 2 bytes
| colspan="2" | '''Save Preview''': Lead character's current HP
|-
| 0x001A
| 2 bytes
| colspan="2" | '''Save Preview''': Lead character's max HP
|-
| 0x001C
| 2 bytes
| colspan="2" | '''Save Preview''': Lead character's current MP
|-
| 0x001E
| 2 bytes
| colspan="2" | '''Save Preview''': Lead character's max MP
|-
| 0x0020
| 4 bytes
| colspan="2" | '''Save Preview''': Amount of Gil
|-
| 0x0024
| 4 bytes
| colspan="2" | '''Save Preview''': Total number of seconds played
|-
| 0x0028
| 32 bytes
| colspan="2" | '''Save Preview''': Save location, [[FF7/FF Text|FF Text format]], terminated with 0xFF
|-
| 0x0048
| 0x0054
| 132 bytes
| colspan="2" | Character record: Cloud [see below for '''[[#Character_Record|Character record format]Record]]''': Cloud
|-
| 0x00D8
| 132 bytes
| colspan="2" | Character record: Barret [see below for '''[[#Character_Record|Character record format]Record]]''': Barret
|-
| 0x015C
| 132 bytes
| colspan="2" | Character record: Tifa [see below for '''[[#Character_Record|Character record format]Record]]''': Tifa
|-
| 0x01E0
| 132 bytes
| colspan="2" | Character record: Aeris [see below for '''[[#Character_Record|Character record format]Record]]''': Aeris's
|-
| 0x0264
| 132 bytes
| colspan="2" | Character record: Red XIII [see below for '''[[#Character_Record|Character record format]Record]]''': Red XIII
|-
| 0x02E8
| 132 bytes
| colspan="2" | Character record: Yuffie [see below for '''[[#Character_Record|Character record format]Record]]''': Yuffie
|-
| 0x036C
| 132 bytes
| colspan="2" | '''[[#Character_Record| Character recordRecord]]''': Cait Sith (or Young Cloud) [see below for [[#Character_Record|Character record format]]]
|-
| 0x03F0
| 132 bytes
| colspan="2" | Character record: Vincent (or Sephiroth) [see below for '''[[#Character_Record|Character record format]Record]]''': Vincent (or Sephiroth)
|-
| 0x0474
| 132 bytes
| colspan="2" | Character record: Cid [see below for '''[[#Character_Record|Character record format]Record]]''': Cid
|-
| 0x04F8
| 0x04FB
| 1 byte
| colspan="2" | Alignment (Always 0xFF)
|-
| 0x04FC
| colspan="2" | Countdown Timer (in seconds)
|-
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0B88|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 12 bytes|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_4 Unknown|-|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B88<br />z_4[0]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 bytesbyte| style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Used to calculate fractions of seconds (1/65535) of game Game timer(0x0B80).<br />Technically this is a DWord, but only the lower Word is used.
|-
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8C<br />z_4[4]|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 bytesbyte| style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Used to calculate fractions of seconds (1/65535) of Countdown timer(0x0B84).<br />Share the same value with 0x0B88.
|-
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B90<br />z_4[8]|style="background:rgb(255,205255,154204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 bytesbyte|style="background:rgb(255,205255,154204); border-top: 1px dashed" | Unknown|stylecolspan="background:rgb2" | This is set along with Current map value (2550x0B94).<br />If Current map value is 1,205,154)" | Set this is set to 2 if .<br />If Current map value is 3 and , this is set to 0 if Current map .<br />Technically this is a DWord, but only the lower Byte is 1used.
|-
| 0x0B94
| 0x0B98
| 2 bytes
| colspan="2" | Alignment(Always 0x00)
|-
| 0x0B9A
| 1 byte
| colspan="2" | Direction of Player Model on Field Map(Unsigned)
|-
 
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0BA1
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 3 bytes
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_6 Unknown
|-
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA1<br />z_6[0]
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Field Encounter Timer: Offset ([http://forums.qhimm.com/index.php?topic=9625.msg191219#msg191219])
|-
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA3<br />z_6[2]
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Alignment(Always 0x00)
|-
|style="background:rgb(205,205,154)" | 0x0BA4
|style="background:rgb(255,205,154)" | 17 bytes
|style="background:rgb(255,205,154)" | z_8 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0BAB<br />z_8[0]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 1<sup>st</sup> temp party member char ID placeholder<br />
This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup using GTPYE. {elm/first/s1}<br />
The player's original party configuration can then be set back to its original setup using SPTYE. {elminn_2/ballet/s11}<br />
<!-- Vegeta_Ss4 (2013-09-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BAC<br />z_8[1]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> temp party member char ID placeholder<br />
<!-- Vegeta_Ss4 (2013-09-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BAD<br />z_8[2]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> temp party member char ID placeholder<br />
<!-- Vegeta_Ss4 (2013-09-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BAE<br />z_8[3]
|style="background:rgb(255,205,154)" | 6 byte
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
<!-- Vegeta_Ss4 (2015-02-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BB4<br />z_8[9]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Game timer (Timer Hours)
|-
|style="background:rgb(255,205,154)" | 0x0BB5<br />z_8[10]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Game timer (Timer Minutes)
|-
|style="background:rgb(255,205,154)" | 0x0BB6<br />z_8[11]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Game timer (Timer Seconds)
|-
|style="background:rgb(255,205,154)" | 0x0BB7<br />z_8[12]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Game timer (Tenths?) Timer Frames. From 0x00 to ~0x21 in one sec.(33 FPS?)
|-
|style="background:rgb(255,205,154)" | 0x0BB8<br />z_8[13]
|style="background:rgb(255254,254,255,204)" | 1 bytes|style="background:rgb(255254,254,255,204)" | Countdown Timer (Hours?)
|-
|style="background:rgb(255,205,154)" | 0x0BB9<br />z_8[14]
|style="background:rgb(255254,254,255,204)" | 1 bytes|style="background:rgb(255254,254,255,204)" | Countdown Timer (Minutes) (Tested in Bombing Mission)
|-
|style="background:rgb(255,205,154)" | 0x0BBA<br />z_8[15]
|style="background:rgb(255254,254,255,204)" | 1 bytes|style="background:rgb(255254,254,255,204)" | Countdown Timer (Seconds) (Tested in Bombing Mission)
|-
|style="background:rgb(255,205,154)" | 0x0BBB<br />z_8[16]
|style="background:rgb(255254,254,255,204)" | 1 bytes|style="background:rgb(255254,254,255,204)" | Countdown Timer Frames. From 0 to 30 (dec) in one sec. (Tested in Bombing Mission)
|-
| 0x0BBC
|style="background:rgb(255,205,154)" | 16 bytes
|style="background:rgb(255,205,154)" | z_9 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0BC4<br />z_9[0]
|style="background:rgb(255,205,154)" | 4 byte
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
<!-- Vegeta_Ss4 (2015-02-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BC8<br />z_9[4]
|style="background:rgb(255,163,0)" | 1 byte|style="background:rgb(255,163,0)" | Field Items, Sector 7 Train Graveyard<br />
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x40: Potion.(mds7st1|Floor 1)<br />
0x80: Hi-Potion.(mds7st2|Roof Train 2)<br />
<!-- Vegeta_Ss4 -->
|-
|style="background:rgb(255,205,154)" | 0x0BC9<br />z_9[5]
| 1 byte
| Field Items<br />
0x01: Elixir {hyou8_2/tr00/s1}<br />
0x02: Potion {hyou5_1/tr00/s1}<br />
0x04: Safety Bit {hyou5_3/trbox/s1}<br />
0x08: Mind Source {hyou2/trbox/s1}<br />
0x10: Sneak Glove {mkt_w/event/s1}<br />
0x20: Premium Heart {mkt_ia/event/s3}{mkt_ia/line00/s4}<br />
0x40: Unused<br />
0x80: Unused<br />
<!-- Vegeta_Ss4 (2013-09-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BCA<br />z_9[6]
|style="background:rgb(255,205,154)" | 10 byte
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
<!-- Vegeta_Ss4 (2015-02-02) -->
|-
| 0x0BD4
Field Item / Materia<br />
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Potion {MD8_3md8_3/p/s1}<br />0x02: Potion + Phoenix Down {EALIN_1ealin_2/zu/s1}<br />0x04: Ether {EALS_1eals_1/p/s1}<br />0x08: Cover Materia {EALS_1eals_1/mp/s1}<br />0x10: Choco-Mog Summon{FARMfarm/dancer/s1}<br />0x20: Sense Materia {MDS6_2mds6_22/mat/s1}<br />0x40: Ramuh Summon {CRCIN_2crcin_2/mat/s1}<br />0x80: Mythril Key Item {ZZ1zz1/m1/s1}<br /><!-- Vegeta_Ss4 -->
|-
| 0x0BD5
| 1 byte
| Materia Cave masks / Northern Cave (applied when you pick up the corresponding MateriaItem bit mask).<br />0x01: MimeMateria {zz5/l1, l2,l3,l4/s1}<br />0x02: HP&lt;-&gt;MP, Materia {zz6/mat/s1}<br />0x04: Quadra MagicMateria {zz7/l1,l2, l3,l4/s1}<br />0x08: KOTRKnights of the Round Summon {zz8/l1,l2,l3,l4/s1}<br />0x10: Elixir {las3_1/hako1/s1}{las4_0/cid/s1}<br /><!-- Vegeta_Ss4 -->0x20: X-Potion {las3_1/hako2/s1}<br /><!-- Vegeta_Ss4 -->0x40: Turbo Ether {las3_2/hako1/s1}{las4_0/tifa/s1}{las4_0/cait/s1}<br /><!-- Vegeta_Ss4 -->0x80: Vaccine {las3_2/hako2/s1}{las4_0/yufi/s1}<br /><!-- Vegeta_Ss4 -->
|-
|style="background:rgb(255,205,154)" | 0x0BD6
|style="background:rgb(255,205,154)" | 14 bytes
|style="background:rgb(255,205,154)" | z_10 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0BD6<br />z_10[0]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | Field Items Northern Cave<br />
0x01: Magic Counter Materia {las3_2/mat/s1}<br />
0x02: Speed Source {las3_3/hako1/s1}{las4_0/red/s1}<br />
0x04: Turbo Ether {las3_3/hako2/s1}<br />
0x08: X-Potion {las3_3/hako3/s1}<br />
0x10: Mega All {las3_3/mat/s3}{las4_0/vincent/s1}<br />
0x20: Luck Source {las4_1/hako1/s1}<br />
0x40: Remedy {las3_1/hako3/s1}{las4_0/ballet/s1}<br />
0x80: Bolt Ring {zz1/m1/s1}<br />
<!-- Vegeta_Ss4 (2013-09-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BD7<br />z_10[1]
|style="background:rgb(254,254,255)" | 1 byte|style="background:rgb(254,254,255)" | Field Items<br />0x01: Gold Armlet {zz2/m/s8}<br />0x02: Great Gospel {zz2/m/s7}<br />0x04: Shooting Coaster prize Umbrella {jetin1/dic/s0}<br />0x08: Shooting Coaster prize Flayer {jetin1/dic/s0}<br />0x10: Death Penalty + Chaos {zz4/buki/s1}<br />0x20: Elixir {ghotin_2/reizo/s1}<br />0x40: Enemy Skill animation displayed {zz3/mat/s3}<br />0x80: Enemy Skill {zz3/mat/s1}<br /><!-- Vegeta_Ss4 (2013-09-02) -->|-|style="background:rgb(255,205,154)" | 0x0BD8<br />z_10[2]|style="background:rgb(255,255,204)" | 1 4 byte|style="background:rgb(255,255,204)" | Item masks Unknown (applied when you pick them upAlways 0x00?).<br />0x10: Chaos & Death Penalty, others are unknown<!-- Vegeta_Ss4 (2015-02-02) -->
|-
|style="background:rgb(255,205,154)" | 0x0BDC<br />z_10[6]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Field Items, Sector 7 Wall Market and Shinra HQ<br />
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Ether.(Corneo's masion basement floor){colne_4/TAKARA/s1}<br />0x02: Hyper.(Corneo's masion corneo 's bedroom floor){colne_6/TAKARA/s1}<br />0x04: Phoenix Down (Corneo's masion 2nd floor right room){colne_3/TAKARA/s1}<br />0x08: Elixir at Shinra HQ stairs (0x08){blinst_2/TAKARA/s1}<br />0x10: Unused<br />0x20: Magic Source {cosmin7/TAKARA/s1}<br />0x40: Second First Midgar part at Shinra HQ(0x40)Part Key Item {blin65_1/PARTA/s1}<br />0x80: Third Second Midgar part Part at Shinra HQ(0x80){blin65_1/PARTB/s1}<br /><!-- Vegeta_Ss4 -->|-
|style="background:rgb(255,205,154)" | 0x0BDD<br />z_10[7]
|style="background:rgb(255254,254,255,204)" | 1 byte|style="background:rgb(255254,254,255,204)" | Field Items, Shinra HQ <br />
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Fourth Third Midgar part(0x01)Part Key Item {blin65_1/PARTC/s1}<br />0x02: First Fourth Midgar part(0x02)Part Key Item {blin65_1/PARTD/s1}<br />0x04: Fifth Midgar Part(0x04)Key Item {blin65_1/PARTE/s1}<br />0x08: Keycard 66Key Item {blin65_1/TAKARA/s1}<br />0x10: All Materia {shpin_2/TAKARAA/s1}<br />0x20: Ether {shpin_2/TAKARAB/s1}<br />0x40: Wind Slash {shpin_3/TAKARA/s1}<br />0x80: Fairy Ring {gidun_4/TAKARAA/s1}<br /><!-- Vegeta_Ss4 -->|-|style="background:rgb(255,205,154)" | 0x0BDE<br />z_10[8]|style="background:rgb(254,254,255)" | 1 byte|style="background:rgb(254,254,255)" | Field Items<br />0x01: X-Potion {gidun_4/TAKARAB/s1}<br />0x02: Added Effect Materia {gidun_1/TAKARAA/s1}<br />0x04: Black M-phone {gidun_2/TAKARAA/s1}<br />0x08: Ether {gidun_2/TAKARAB/s1}<br />0x10: Elixir {cosmin6/TAKARA/s1}<br />0x20: HP Absorb Materia {hideway3/TAKARA/s4}<br />0x40: Magic Shuriken {hideway1/TAKARA/s4}<br />0x80: Hairpin {hideway2/TAKARA/s4}<br /><!-- Vegeta_Ss4 (2013-09-04) -->|-|style="background:rgb(255,205,154)" | 0x0BDF<br />z_10[9]|style="background:rgb(254,254,255)" | 1 byte|style="background:rgb(254,254,255)" | Field Items<br />0x01: Keycard 62 Key Item {blin61/ZAKOA/s1}<br />0x02: MP Absorb Materia {uta_im/TAKARAA/s1}<br />0x04: Swift Bolt {uttmpin4/TAKARAA/s1}<br />0x08: Elixir {uttmpin4/TAKARAB/s1}<br />0x10: Pile Bunker {blin2_i/TAKARAA/s1}<br />0x20: Master Fist {blin2_i/TAKARAB/s1}<br />0x40: Behemoth Horn {blinst_2/TAKARB/s1}<br />0x80: Full Cure Materia {cosmin7/TAKARAA/s1}<br /><!-- Vegeta_Ss4 (2013-09-04) -->|-|style="background:rgb(255,205,154)" | 0x0BE0<br />z_10[10]|style="background:rgb(255,255,204)" | 4 byte|style="background:rgb(255,255,204)" | Unknown (Always 0x00?)<br />
|-
| 0x0BE4
|style="background:rgb(255,205,154)" | 8 bytes
|style="background:rgb(255,205,154)" | z_11 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0BEC<br />z_11[0]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->
<!--
0 Fire 3 + Bizzarro Energy
1 Arm attack + Bizzarro Energy
2 Bolt 3 + Bizzarro Energy
3 Quake 3 + Bizzarro Energy
4 Stigma + Bizzarro Energy
5 Bizzarro Energy
6 Nothing
7 Ice 3 + Bizzarro Energy
-->
|-
|style="background:rgb(255,205,154)" | 0x0BED<br />z_11[1]
|style="background:rgb(255,205,154)" | 1 byte
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
|-
|style="background:rgb(255,205,154)" | 0x0BEE<br />z_11[2]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x0BEF<br />z_11[3]
|style="background:rgb(255225,255236,204252)" | 1 byte|style="background:rgb(255225,255236,204252)" | Items mask, Chocobo Farm ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
Bit=0(Item in field), Bit=1(Item taken).<br />
0x01: Activated right after getting Choco-Mog{farm/mat/s1}(Is set by kernel, not from Field) (See 0x0BD4[4])<br />0x02: Activated right after getting Enemy Skill {blin68_2/mtr/s1}(Is set by kernel, not from Field) (See 0x0FC6[2])<br />
0x04: <br />
0x08: <br />
0x40: <br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-09-04) -->
|-
|style="background:rgb(255,205,154)" | 0x0BF0<br />z_11[4]
|style="background:rgb(255,205,154)" | 4 byte
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
<!-- Vegeta_Ss4 (2015-02-02) -->
|-
| 0x0BF4
| Ultimate Weapon's remaining HP
|-
|style="background:rgb(255,205,154)" | 0x0C02| 1 bytestyle="background:rgb(255,205,154)" | 28 bytes| Set to 1 when party successfully catches Chocobo in battle.style="background:rgb(255,205,154)" | z_14 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0C030x0C02<br />z_14[10]|style="background:rgb(255225,255236,204252)" | 1 byte|style="background:rgb(255225,255236,204252)" | Field Chocobo rating?Northern Cave, bit mask<br />0x01: Set if Dragon Zombie has used Pandora's Box<br />0x02: Unknown<br />0x04: Northern Cave - Progress (TODO: more info)<br /><!-- Vegeta_Ss4 (2015-02-03) -->0x08: Unknown<br />0x10: Unknown<br />0x20: Northern Cave - Bizarro Sephiroth Battle Progress: Second time you switch between party groups in battle change to 0xE0.<br /><!-- Vegeta_Ss4 (2015-02-05) -->0x40: Northern Cave - Bizarro Sephiroth Battle Progress: First time you switch between party groups in battle change to 0xC0.<br /><!-- Vegeta_Ss4 (2015-02-05) -->0x80: Northern Cave - Bizarro Sephiroth Battle Progress: Set to 0x80 on Bizarro Sephiroth battle start.<br /><!-- Vegeta_Ss4 (2015-02-05) --><!-- Vegeta_Ss4 (2015-02-05)Reset to 0x00 on jenova synthesis death (from inside battle)Set to 0x80 on Bizarro Sephiroth batle startIf you change the party group in the battle change to 0xC0If you change the party group in the battle again change to 0xE0--> 
|-
|style="background:rgb(255,205,154)" | 0x0C040x0C14<br />z_14[218]|style="background:rgb(255225,255236,204252)" | 1 byte2 bytes|style="background:rgb(255225,255236,204252)" | Field Chocobo rating?Current Battle Points (Battle Square)<!-- Vegeta_Ss4 (2013-09-04) -->
|-
|style="background:rgb(255,205,154)" | 0x0C050x0C18<br />z_14[322]|style="background:rgb(255225,255236,204252)" | 1 byte|style="background:rgb(255225,255236,204252)" | Field Chocobo rating?Current Number of Battles Won (Battle Square)<!-- Vegeta_Ss4 (2013-09-04) -->
|-
| 0x0C1E
| 1 bytes
| Needs more research. (bit=0: show tutorial. bit=1: hide tutorial.)<br />
0x01: unknownJunnon Parade (Jump to map junone22) {junonr1/evl0/s3}<br /><!-- Vegeta_Ss4 -->0x02: unknownSpace Animation displayed {rcktin7/space/s3}<br /><!-- Vegeta_Ss4 -->
0x04: Grey Submarine Tutorial already seen?<br />
0x08: unknownForgotten City Animation displayed {loslake1/ev1/s3}<br /><!-- Vegeta_Ss4 -->
0x10: unknown<br />
0x20: Snow Area Tutorial already seen?<br />
0x40: Display Field Help<br />
0x80: unknownBizarro Sephiroth Battle, set if main group is currently fighting.<br /><!-- Vegeta_Ss4 (2015-02-03) -->
|-
| 0x0C1F
| 1 bytes
| Weapons Killed 0x4<br />0x01:Ultimate 0x8Special Battle Option Enabled (Battle Square), After defeating Ultima Weapon {COLOIN1/s2/s1}<br /><!-- Vegeta_Ss4 -->0x04: Ultima Weapon<br />0x08:Ruby Weapon<br />0x10:Emerald (more?)Weapon
|-
|style="background:rgb(255,205,154)" | 0x0C20
Byte value 0x00: None<br />
0x01: Buggy<br />
0x02: Unknown/UnusedBuggy (bit=1:Driving it | bit=0: Don't)<br /><!-- Vegeta_Ss4 -->
0x04: Tiny Bronco<br />
0x08: Unknown/Unused<br />
0x10: Highwind<br />
0x20: Highwind (bit=1: Flying in the sky | bit=0: On the ground)<br /><!-- Vegeta_Ss4 -->
0x40: Unknown/Unused<br />
0x80: Unknown/Unused<br />
|style="background:rgb(255,205,154)" | z_16 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0C440x0C24<br />z_16[320]|style="background:rgb(255225,255236,204252)" | 1 byte|style="background:rgb(255225,255236,204252)" | Progress itemsField mask, Wallmarket Corel([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item not obtainedin field), Bit=1(Item obtainedtaken).<br />0x01: Cologne at Wallmarket (0x01)Barret talks about his hometown before enter the Ropeway for first time {ROPEST[1][1-Main][49]}<br />0x02: Flower Cologne at Wallmarket (0x02)Free rest in corel inn {NCOINN[0][0-Main][5]}<br />0x04: Sexy Cologne at Wallmarket (0x04)Villagers rebuke Barret {NCOREL[13][1][3]}<br />
0x08: <br />
0x10: <br />
0x20: If you couldn't stop the train {NCOREL2[5][2][4]}<br />0x40: Pharmacy coupon Huge Materia Key Item {NOREL3[1][0-Main][7]}<br />0x80: Ultima Materia {NCOREL2[2][4][26]}{NCOREL3[24][4][20]}{NCOIN2[8][1][25]}<br /><!-- Vegeta_Ss4 (2013-09-06) -->|-|style="background:rgb(255,205,154)" | 0x0C25<br />z_16[1]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: Priscilla Warnings (Reset after read): "It gets deeper the farther you go..." or (High Voltage through tower base) {UJUNON2/cloud/s12}<br />0x02: Oldman: "Young man, do CPR!" {UJUNON4/oldm1/s3}<br />0x04: Free rest: "You all must be tired. If you want to get some rest, stay here." {JUMIN/drctr/s0}<br />0x08: Talk with oldm1 about seeing "a man with a black cape" {UJUNON1/cloud/s10}<br />0x10: Priscilla: "It gets deeper the farther you go..." {UJUNON2/cloud/s12}<br />0x20: Tifa: "No...it was 5 years ago" {JUMIN/tifa/s9}<br />0x40: Cloud: "Hey!!" (Group designate cloud to clim the High Tower) {ujunon1/cloud/s15}<br />0x80: If you reach the top of the pole{UJUNON3/ad/s5}<br /><!-- Vegeta_Ss4 (2013-09-07) -->|-|style="background:rgb(255,205,154)" | 0x0C26<br />z_16[2]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: man1: "It's dangerous, please don't go!" if you choose "I'm still going" {SNOW/man1/s3}<br />0x02: Snowboard Key Item {SNMIN1/board/s1}<br />0x04: If you choose to kick Shinra Soldier's butt {SNOW/SINRAH1,SINRAH2,SINRAH3/s2}<br />0x08: Elena punch Cloud {SNOW/man1/s3}{SNOW/irena/s11}<br />0x10: Cloud wake-up in Gast home after beeing punched {SNMAYOR/drctr/s0}<br />0x20: The boy gives you his snowboard {SNMIN1/boy/s1}<br />0x40: Glacier Map Key Item {SNMIN2/dscvmap/s4}<br />0x80: First time you do Snowboard {SNOW/playgam/s2}<br /><!-- Vegeta_Ss4 (2013-09-08) -->|-|style="background:rgb(255,205,154)" | 0x0C27<br />z_16[3]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: If you succeed climbing (to the top, not the cave, just before crater_1 map) {GAIA_32/ladd5/s4}<br />0x02: If you Push-over the rock {GAIIN_2/icerock/s1}<br />0x04: Ice Pillar 1 down {GAIIN_5/turara1/s3}<br />0x08: Ice Pillar 2 down {GAIIN_5/turara2/s3}<br />0x10: Ice Pillar 3 down {GAIIN_5/turara3/s3}<br />0x20: Ice Pillar 4 down {GAIIN_5/turara4/s3}<br />0x40: First time you enter Holzoff's house(2nd room) / If you collaps at Wallmarketthe Great Glacier {HOLU_2/drctr/s0}<br />0x80: History about Yamski and mini Cliff tutorial {HOLU_1/drctr/s0}<br /><!-- Vegeta_Ss4 (2013-09-08) -->|-|style="background:rgb(255,205,154)" | 0x0C28<br />z_16[4]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: First time you enter GAIAFOOT map talk {GAIAFOOT/drctr/s0}<br />0x02: <br />0x04: Tifa ask you take her with you {CRATER_2/drctr/s0}<br />0x08: Rufus finds the crater {TRNAD_2/hikutei/s2}<br />0x10: Sephiroth: "This is the end...for all of you" then his body vanish {TRNAD_4/discver/s2}<br />0x20: <br />0x40: Sephiroth illusion Nibelheim{WOA_3/gonivl1,gonivl2,gonivl3/s2}<br />0x80: First time cloud enter map crater_1 and talk about meteor and the crater {CRATER_1/drctr/s0}<br /><!-- Vegeta_Ss4 (2013-09-08) -->|-|style="background:rgb(255,205,154)" | 0x0C29<br />z_16[5]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: If you give the Black Materia to Barret {TRNAD_1/ballet/s1}<br />0x02: If you give the Black Materia to {TRNAD_1/red/s1}<br />0x04: Entrust the Black Materia {TRNAD_1/ballet/s1}<br />0x08: Tifa tells you need to cross when the wind is calm {WOA_1/setume3/s2}<br />0x10: 12 Black Cape man down {TRNAD_3/drctr/s0}<br />0x20: Black Cape man down {WOA_1/drctr/s0}<br />0x40: Black Cape man down {CRATER_1/blkdown/s4}<br />0x80: Black Cape man jump off {TRNAD_2/drctr/s0}<br /><!-- Vegeta_Ss4 (2013-09-08) -->|-|style="background:rgb(255,205,154)" | 0x0C2A<br />z_16[6]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: Cloud: "What happened to this town? It's so run-down" {UJUNON1/drctr/s0}<br />0x02: If you have taken the Glacier Map before he offers you to, man3: "What nerve! You already tore down the map."<br />0x04: Screen shake then Random Battle{GAIIN_6/drctr/s0}<br />0x08: Shiva Summon in Priscilla's house {PRISILA/sivamt/s1}<br />0x10: Black Cape man: "Ugh… Errgaahh!!" {GAIIN_6/drctr/s0}<br />0x20: oldm1: "What? Cloud is missing?" {UJUNON1/oldm1/s1}<br />0x40: Prisila/Tifa talk about at prisila's house while cloud is missing in lifestream {PRISILA/prisl/s1}<br />0x80: Prisila/Cloud Talk at prisila's house after lifestream {PRISILA/drctr/s0}<br /><!-- Vegeta_Ss4 (2013-09-08) -->|-|style="background:rgb(255,205,154)" | 0x0C2B<br />z_16[7]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit=0(Item in field), Bit=1(Item taken).<br />0x01: Cid regets about gaving the Huge Materia to the Shinra {NCOREL/worry/s2}<br />0x02: After Barret finish talking about his hometown history then enters the ropeway {ROPEST/ad/S3}<br />0x04: Cid tell Prisila they have found Cloud {PRISILA/prisl/s1}<br />0x08: <br />0x10: <br />0x20: <br />0x40: <br />0x80: <br /><!-- Vegeta_Ss4 (2013-09-09) -->|-|style="background:rgb(255,205,154)" | 0x0C44<br />z_16[32]| 1 byte| Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />Bit=0(Item not obtained), Bit=1(Item obtained).<br />0x01: Cologne at Wallmarket {mktpb/woman2/s1}<br />0x02: Flower Cologne at Wallmarket {mktpb/woman2/s1}<br />0x04: Sexy Cologne at Wallmarket {mktpb/woman2/s1}<br />0x08: Wig at Wallmarket {mkt_mens}<br />0x10: Dyed Wig at Wallmarket {mkt_mens}<br />0x20: Blonde Wig at Wallmarket({mkt_mens}<br />0x40: Pharmacy coupon at Wallmarket {mkt_s2/line01/s3}<br />0x80): Obtained any Wig at Wallmarket {mkt_mens/event/s1}<br /><!-- Vegeta_Ss41) Added field location for Eslava founds: 0x01,0x02,0x04,0x40,0x802) Added Dyed Wig & Blonde Wig (2013-09-09)3) Added sithlord founds 0x08,0x10,0x20 (2013-12-14)-->
|-
|style="background:rgb(255,205,154)" | 0x0C45<br />z_16[33]
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
0x01: Girl at Honey Bee Inn put make-up on cloud, poor result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->0x02: Girl at Honey Bee Inn put make-up on cloud, averange result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->0x04: Girl at Honey Bee Inn put make-up on cloud, best result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->0x08: Obtaining the dress at Wallmarket{mkt_s1/event/s2}<br />0x10: Dress usedselected (clean/soft, picked up???shiny/shimmers) {mktpb/oldm3/s1}<br />0x20: Cotton Dress [0xCA]{mktpb/oldm3/s1}<br />0x40: Satin Dress [0xAA]{mktpb/oldm3/s1}<br />0x80: Silk Dress [0x9A]{mktpb/oldm3/s1}<br /><!-- Vegeta_Ss41)Added field location for Eslava founds: 0x08,0x20,0x40,0x802)Added New make-up bitmask (0x01,0x02,0x03)(2013-09-09) -->
|-
|style="background:rgb(255,205,154)" | 0x0C46<br />z_16[34]
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
0x01: Disinfectant at Wallmarket{mkt_s3/tensyu}<br />0x02: Deodorant at Wallmarket{mkt_s3/tensyu}<br />0x04: Digestive at Wallmarket{mkt_s3/tensyu}<br />0x08: Speaking Materia shop owner ask you to materia shop sellerget something from the inn vending machine {MKT_M/tensyu/s1}<br />0x10: 200 gil Item at vending machine in Wallmarket{mktinn/cloud/s4}<br />0x20: 100 gil Item at vending machine in Wallmarket{mktinn/cloud/s4}<br />0x40: 50 gil Item at vending machine in Wallmarket{mktinn/cloud/s4}<br />0x80: Boutique owner's son ask you to bring his father back from bar {mkt_s1/man1/s8}<br /><!-- Vegeta_Ss41) Added field location for Eslava founds: 0x01,0x02,0x04,0x08,0x10,0x20,0x402) Added New bitmask (0x80)(2013-09-09) -->|-|style="background:rgb(255,205,154)" | 0x0C47<br />z_16[35]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Ms. Cloud Bauty level (Don Corneo choice) (0 to 25 Points)<br />1 Point: Cotton Dress, Wig, Glass Tiara, Cologne, Poor Make-Up<br />3 Points: Satin Dress, Dyed Wig, Ruby Tiara, Flower Cologne, Averange Make-Up <br />5 Points: Silk Dress, Blonde Wig, Diamond Tiara, Sexy Cologne, Best Make-Up<br />Unfinished Calc Script for this items (Not taken into account by point calc): <br />Lingerie (Should be +1), Mystery panties (+3), Bikini briefs (+5) <br />2 to 11 Points: Choose Tifa<br />12 to 18 Points: Choose Aerith<br />19 or more Points: Choose Cloud<br /><!-- Vegeta_Ss4 (2013-09-10) -->
|-
|style="background:rgb(255,205,154)" | 0x0C48<br />z_16[36]
|style="background:rgb(255,255,204)" | Field Objects, Sector 7 Train Graveyard ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (so far)<br />
Bit=0(Original Position), Bit=1(Moved).<br />
0x01: Train 1 Position.({mds7st2)}<br />0x02: Train 2 Position.({mds7st2)}<br />0x04: Train 3 Position.({mds7st2)}<br />0x08: <br />, 0x10: <br />, 0x20: <br />, 0x40, 0x80: Unused<br />0x80: <br /!-- Vegeta_Ss4 -->
|-
|style="background:rgb(255,205,154)" | 0x0C49<br />z_16[37]
0x08: <br />
0x10: Third battery applied and Ether obtained up the wall of Wallmarket (0x10){wcrimb_2}<br />
0x20: Battery (Gun shop batery pack 1/3){mkt_wMKT_W/oyaji02/s1}<br />0x40: Battery (Gun shop batery pack 2/3){mkt_wMKT_W/oyaji02/s1}<br />0x80: Battery (Gun shop batery pack 3/3){mkt_wMKT_W/oyaji02/s1}<br />
Note: all 3 batteries get at same time.
|-
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Number of Fort Condor Battles Won<br />
|-
|style="background:rgb(255,205,154)" | 0x0C4C<br />z_16[40]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
0x01: Oldman sited ask your help to protect the Condor [0x01] {convil_1/event/s13}<br />
0x02: If 0x01 &Cloud join them to fight Shinra [0x03] {convil_1/cloud/s18}<br />
0x04: If 0x02 & you talk him again: [0x07] {convil_1/event/s15}<br />
A) He tells you he already talk to the store owners to sell you items.<br />
B) He let you rest for free.<br />
0x08: When set they tell you that there are no more shinra troops to fight[0x0F] {convil_2/event/s4}<br />
0x10: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Party talk {convil_2/event/s11}-->{condor2/init/s0}-->{condor2/event/s3}<br />
0x20: Phoenix Materia (Then Condor fly) {convil_4/ph_mat/s1}<br />
0x40: Condor Born movie() {convil_2/event/s11}<br />
0x80: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Cutted rope {convil_2/event/s11}-->{condor2/init/s0}<br />
<!-- Vegeta_Ss4 (2013-09-14) -->
|-
|style="background:rgb(255,205,154)" | 0x0C4D<br />z_16[41]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Battle Rank (Battle difficulty), Fort Condor<br />
01: Rank 1 (Battles 1-3)<br />
02: Rank 2 (Battles 4-6)<br />
03: Rank 3 (Battles 7-9)<br />
04: Rank 4 (Battles 10-12)<br />
05: Rank 5 (Battles 13+)<br />
06: Rank 6 (Huge Materia battle)<br />
The Battle Rank set the number of enemies. Fire Catapults enabled from Rank 2, and Tristoners from Rank 3.
<!-- Vegeta_Ss4 (2013-09-15) -->
|-
|style="background:rgb(255,205,154)" | 0x0C4E<br />z_16[42]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Number of Allies left, Fort Condor<br />
The number of surviving allies units. (The ones that you give in exchange for gil)<br />
<!-- Vegeta_Ss4 (2013-09-16) -->
|-
|style="background:rgb(255,205,154)" | 0x0C4F<br />z_16[43]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Number of Enemies killed, Fort Condor<br />
<!-- Vegeta_Ss4 (2013-09-16) -->
|-
|style="background:rgb(255,205,154)" | 0x0C50<br />z_16[44]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Battle result, Fort Condor<br />
00: If you win the battle<br />
01: If you lose the battle
<!-- Vegeta_Ss4 (2013-09-16) -->
|-
|style="background:rgb(255,205,154)" | 0x0C51<br />z_16[45]
|style="background:rgb(225,236,252)" | 2 bytes
|style="background:rgb(225,236,252)" | Game Progres Temp Var, Fort Condor {convil_4/mihari/s1}<br />
When the battle ends, the Game Progres Var (0x0BA4) is copied to this Var.<br />
Is used to check the progresion diff to trigger the new attack event.
<!-- Vegeta_Ss4 (2013-09-16) -->
|-
|style="background:rgb(255,205,154)" | 0x0C53<br />z_16[47]
|style="background:rgb(225,236,252)" | 1 bytes
|style="background:rgb(225,236,252)" | Number of Enemies left alive in the battle field, Fort Condor <br />
Set by kernel, not referenced by the field script.
<!-- Vegeta_Ss4 (2013-09-19) -->
|-
|style="background:rgb(255,205,154)" | 0x0C54<br />z_16[48]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
00: No battle<br />
01: Normal Battle<br />
03: Final Boss Battle<br />
<!-- Vegeta_Ss4 (2013-11-12) -->
|-
|style="background:rgb(255,205,154)" | 0x0C55<br />z_16[49]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress & Battle Reward, Fort Condor<br />
0x01: Condor Progress {convil_1/jijii/s1}<br />
0x02: Condor Progress {convil_1/mihari/s1}{convil_2/mihari/s1}{convil_4/ph_mat/s1}<br />
0x04: Condor Progress {convil_1/event/s19}<br />
0x08: Condor Progress {convil_2/mihari/s1}<br />
0x10: "Received "Magic Comb"!" {convil_2/itemget/s1}<br />
0x20: "Received "Peace Ring"!" {convil_2/itemget/s1}<br />
0x40: "Received "Megalixir"!" {convil_2/itemget/s1}<br />
0x80: "Received "Super Ball"!" {convil_2/itemget/s1}<br />
<!-- Vegeta_Ss4 (2013-11-12) -->
|-
|style="background:rgb(255,205,154)" | 0x0C56<br />z_16[50]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
0x01: <br />
0x02: If you ever entered the {condor1} map<br />
0x04: If you are inside the Fort<br />
0x08: <br />
0x10: <br />
0x20: <br />
0x40: <br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-09-) -->
|-
|style="background:rgb(255,205,154)" | 0x0C57<br />z_16[51]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Battle modifier linked with 0x0C4D, Fort Condor<br />
0x01: If 0x0C4D >= 2 is set to 1 {convil_2/event/s7}<br />
0x02: If 0x0C4D >= 3 is set to 1 {convil_2/event/s7}<br />
0x04: <br />
0x08: <br />
0x10: <br />
0x20: <br />
0x40: <br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-11-14) -->
|-
|style="background:rgb(255,205,154)" | 0x0C58<br />z_16[52]
|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" | Fort Condor Funds
|-
|style="background:rgb(255,205,154)" | 0x0C5A<br />z_16[54]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Number of Fort Condor Battles Lost<br />
<!-- Vegeta_Ss4 (2013-09-13) -->
|-
|style="background:rgb(255,205,154)" | 0x0C5B<br />z_16[55]
0x40: <br />
0x80: <br />
|-
|style="background:rgb(255,205,154)" | 0x0C5C<br />z_16[56]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Handle the map jumps to MOVE_S(670),MOVE_I,MOVE_F,MOVE_R,MOVE_U,MOVE_D, Great Glacier<br />
<!-- Vegeta_Ss4 (2013-11-12) -->
|-
|style="background:rgb(255,205,154)" | 0x0C5D<br />z_16[57]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress, Great Glacier<br />
0x01: To know if you came from the snowboard course (0=YES,1=NO), if so display the land event: "...So where did we land?..."{hyou2/event/s1}, "We've jumped pretty far..." {hyou3/event/s5}<br />
0x02: To know if you came from the Glacier Map Screen, if so restore your position and set this bit to 0 {hyou1/init/s0}<br />
<!-- Vegeta_Ss4 (2013-11-12) -->
|-
|style="background:rgb(255,205,154)" | 0x0C5E<br />z_16[58]
|style="background:rgb(225,236,252)" | 2 byte
|style="background:rgb(225,236,252)" | Store Cloud MAPID, is used to know where to send you after seeing the Glacier Map, Great Glacier {hyoumap/init/s0}<br />
|-
|style="background:rgb(255,205,154)" | 0x0C60<br />z_16[60]
|style="background:rgb(225,236,252)" | 2 byte
|style="background:rgb(225,236,252)" | Store Cloud position (X) right before you use the map, Great Glacier<br />
|-
|style="background:rgb(255,205,154)" | 0x0C62<br />z_16[62]
|style="background:rgb(225,236,252)" | 2 byte
|style="background:rgb(225,236,252)" | Store Cloud position (Y) right before you use the map, Great Glacier<br />
|-
|style="background:rgb(255,205,154)" | 0x0C64<br />z_16[64]
|style="background:rgb(225,236,252)" | 2 byte
|style="background:rgb(225,236,252)" | Store Cloud position (Z) right before you use the map, Great Glacier<br />
|-
|style="background:rgb(255,205,154)" | 0x0C66<br />z_16[66]
|style="background:rgb(225,236,252)" | 2 byte
|style="background:rgb(225,236,252)" | Store Cloud position (triangle ID) right before you use the map, Great Glacier<br />
|-
|style="background:rgb(255,205,154)" | 0x0C68<br />z_16[68]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Store Cloud direction right before you use the map, then restore it from it, Great Glacier<br />
<!-- Vegeta_Ss4 (2013-11-11) -->
|-
|style="background:rgb(255,205,154)" | 0x0C69<br />z_16[69]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Is set to 1 when cloud pass-out, Great Glacier<br />
<!-- Vegeta_Ss4 (2013-11-11) -->
|-
|style="background:rgb(255,205,154)" | 0x0C6A<br />z_16[70]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Cloud Pass-out Counter, Great Glacier<br />
First time you jump to HOLU_1(687), then to HOLU_2(688) <br />
<!-- Vegeta_Ss4 (2013-11-11) -->
|-
|style="background:rgb(255,205,154)" | 0x0C6B<br />z_16[71]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Progress & Field item mask, Great Glacier<br />
0x01: When you touch the hot spring (used to get Alexander Summon) {hyou10/event/s3}--->{hyou10/cloud/s4,s5}<br />
0x02: If you ever have spoken to snoww {hyou12/snoww/s1}<br />
0x04: If you lose the battle against the Snow woman (snoww)<br />
0x08: If you win the battle against the Snow woman<br />
0x10: Received "Alexander" Materia{hyou13_2/mt/s1}<br />
0x20: Received "Added Cut" Materia {MOVE_d/mt/s1}<br />
0x40: Received "All" Materia {hyou12/mt/s1}<br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-10-05) -->
|-
|style="background:rgb(255,205,154)" | 0x0C74<br />z_16[80]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Used to save user anwser in the debugroom {BLACKBG7/leave/s1} before Jump to map blin70_4 (No269)<br />
00: Set along with GameProgress = 0<br />
00: Set along with GameProgress = 1566<br />
00: Set along with GameProgress = 1572<br />
<!-- Vegeta_Ss4 (2013-11-09) -->
|-
|style="background:rgb(255,205,154)" | 0x0C75<br />z_16[81]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Unknown is set to 0 in Wall Market {MRKT2/mapinit/s0}
<!-- Vegeta_Ss4 (2013-11-09) -->
|-
|style="background:rgb(255,205,154)" | 0x0C84<br />z_16[96]
|style="background:rgb(255,205,154)" | 16/45 Bytes
|style="background:rgb(255,205,154)" | z_17 Unknown[29-44] Last 16 bytes of 45
|-
|style="background:rgb(255,205,154)" | 0x0CAD<br />z_17[9]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID mirror.<small> Is a mirror of 0x04F8 (set from field module).</small><br />
<!-- Vegeta_Ss4 (2015-02-04) -->
|-
|style="background:rgb(255,205,154)" | 0x0CAE<br />z_17[10]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID mirror.<small> Is a mirror of 0x04F9 (set from field module).</small><br />
<!-- Vegeta_Ss4 (2015-02-04) -->
|-
|style="background:rgb(255,205,154)" | 0x0CAF<br />z_17[11]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID mirror.<small> Is a mirror of 0x04FA (set from field module).</small><br />
<!-- Vegeta_Ss4 (2015-02-04) -->
|-
|style="background:rgb(255,255,204)" | 0x0CB4
|style="background:rgb(255,205,154)" | 12 Bytes
|style="background:rgb(255,205,154)" | z_20 Unknown
|-
|style="background:rgb(255,205,154)" | 0x0CF0<br />z_20[0]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Chocobo Race - Times you lose (Only on Corel Prision Race){crcin/esto/s0}<br />
<!-- Vegeta_Ss4 (2013-09-01) -->
|-
|style="background:rgb(255,205,154)" | 0x0CF3 <br/> z_20[3]
|-
|style="background:rgb(255,205,154)" | 0x0CFE
|style="background:rgb(255225,205236,154252)" | 1 Byte|style="background:rgb(255225,205236,154252)" | z_21 UnknownChoco Bill dialogs mask 0x01: If you talk him after meteor get summoned (only showed once) {FRMIN/jijii/s1}<br />0x02: If he offers you to rent Chocobo Stables (only showed once) {FRMIN/jijii/s1}<br /><!-- Vegeta_Ss4 -->
|-
| 0x0CFF
|style="background:rgb(255,205,154)" | z_25 Unknown
|-
| 0x0D73style="background:rgb(255,205,154)" | 0x0D67<br />z_25[0]|style="background:rgb(225,236,252)" | 1 byte| Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if style="background:rgb(225,236,252)" | Conversations mask<br />0x01: Cait Sith Leaves, and tell you that "The Sister Ray's not this option is off.way" {SINBIL_1/KETLINE/s5}<br />0x02: Don Corneo's mansion first time you talk to DOORMAN {colne_1/DOORMAN/s1}<br />0x6E0x04: Yes; 0x6F<br />0x08: No<br />0x10: <br />0x20: <br />0x40: <br />0x80: <br /><!-- Vegeta_Ss4 (2013-10-05) -->
|-
|style="background:rgb(255,205,154)" | 0x0D68<br />z_25[1]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Cloud Lv just before Jenova Synthesis battle start.<br />Used as lv placeholder for Jenova Synthesis Boost formula.<!-- Vegeta_Ss4 (2013-09-30)1) Added Fort Condor Cloud Lv Vegeta_Ss4 (2013-09-30)2) Added Batle Jenova Synthesis (2015-02-03)-->|-|style="background:rgb(255,205,154)" | 0x0D69<br />z_25[2]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Barret Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6A<br />z_25[3]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Tifa Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6B<br />z_25[4]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Red XII Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6C<br />z_25[5]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Yuffie Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6D<br />z_25[6]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Cait Sith Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6E<br />z_25[7]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Vincent Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D6F<br />z_25[8]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Northern Cave: Cid Lv just before Jenova Synthesis battle start.<br /><!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0D70<br />z_25[9]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Bizarro Sephiroth Fight Number of Groups<br />01: 1 Group. First time you enter the map{LASTMAP/directr/s0}<br />02: 2 Groups {LASTMAP/AD3/s3}<br />03: 3 Groups {LASTMAP/AD3/s3}<br /><!-- Vegeta_Ss4 (2013-10-04) -->|-|style="background:rgb(255,205,154)" | 0x0D71<br />z_25[10]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Bizarro Sephiroth Fight, some progress value<br />00: {LASTMAP/BAT/s4,s5}<br />01: {LASTMAP/BAT/s4}<br />02: {LASTMAP/BAT/s4}<br />03: {LASTMAP/BAT/s5}<br />04: {LASTMAP/BAT/s5}<br />05: {LASTMAP/BAT/s5}<br />06: {LASTMAP/BAT/s5}<br /><!-- Vegeta_Ss4 (2013-10-04) -->|-|style="background:rgb(255,205,154)" | 0x0D72<br />z_25[11]|style="background:rgb(225,236,252)" | 1 byte|style="background:rgb(225,236,252)" | Great Glacier Snowboard, taken path (Set the exit location where you land) {hyou1/event/s1}<br />0x01: Left both times: Forest HYOU2<br /><!-- ends with lots of snowmen and very tight curves -->0x02: Right both times: Outside Frostbite cave HYOU3<br /><!-- ends with walkin moogles and igloos -->0x04: Left right: Main gate HYOU1<br /><!-- ends with cave with falling icicles -->0x08: Right then left: Single tree HYOU7<br /><!-- ends with cavern with crystal cactus --><!-- Vegeta_Ss4 (2013-10-04) -->|-| 0x0D73| 1 byte| Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if this option is off.<br />0x6E: Yes; 0x6F: No|-|style="background:rgb(255,205,154)" | 0x0D74
|style="background:rgb(255,205,154)" | 15 Bytes
|style="background:rgb(255,205,154)" | z_26 Unknown
|style="background:rgb(255,205,154)" | z_27 Unknown[32-63] Last 32 bytes of 64
|-
|style="background:rgb(255,255205,204154)" | 0x0DC40x0DA4<br />z_27[32]|style="background:rgb(255205,255230,204230)" | 16 6 bytes|style="background:rgb(255205,255230,204230)" | Chocobo slot 1 Race - Chocobo Name ([See Below for [[#Chocobo_RecordFF7/FF Text|Chocobo Slot FF Text format]]])<!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0DD40x0DAA<br />z_27[38]|style="background:rgb(255205,255230,204230)" | 16 1 bytes|style="background:rgb(255205,255230,204230)" | Chocobo slot 2Race(G1) - Jockey<br />00: Cloud<br />01: Tifa<br />02: Cid<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0DE40x0DAB<br />z_27[39]|style="background:rgb(255205,255230,204230)" | 16 1 bytes|style="background:rgb(255205,255230,204230)" | Chocobo slot 3Race(G1) - Course<br />00: Long course<br />01: Short course<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0DF40x0DAC<br />z_27[40]|style="background:rgb(255205,255230,204230)" | 16 1 bytes|style="background:rgb(255205,255230,204230)" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 Race(G1) - Bet Selection Screen<br />00: Enabled {crcin_1/esto}<br />01: Disabled {crcin_2/esto}<br /><!-- Vegeta_Ss4 (2013-08-22) -- 0x10A3]>
|-
|style="background:rgb(255,205,154)"| 0x0E040x0DAD<br />z_27[41]|style="background:rgb(255205,205230,154230)" | 13 Bytes1 bytes|style="background:rgb(255205,205230,154230)" | z_28 UnknownChocobo Race(G1) - ???<br />00: All others times but<br />01: When you race by talking to ester in {crcin_1/esto}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)" | 0x0DAE<br />z_27[42]|style="background:rgb(205,230,230)" | 2 bytes|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Sprint Speed<br />Value = 4500 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->|-|style="background:rgb(255,204205,154)"| 0x0E110x0DB0<br />z_27[44]|style="background:rgb(255205,255230,204230)" | 2 Bytebytes|style="background:rgb(255205,255230,204230)" | GChocobo Race(G2) - Speed<br />Value = 3500 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) --Bike Minigame High Score>
|-
|style="background:rgb(255,205,154)" | 0x0E130x0DB2<br />z_27[46]|style="background:rgb(255205,205230,154230)" | 1 Bytebyte|style="background:rgb(255205,205230,154230)" | UnSaved Snowboard Mini Game Temp Var.Chocobo Race(G2) - Acceleration<br />Value = 70 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0E140x0DB3<br />z_27[47]|style="background:rgb(255205,255230,204230)" | 4 Bytes1 byte|style="background:rgb(255205,255230,204230)" | Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0 90 27 36 02 in the file is a time of 2'36"279 Chocobo Race(G2) - Cooperation<br />Value = 100 {crcin_2}<br /><!-- Vegeta_Ss4 (value is 32bit int so will become 02362790 when read 2013-08-22)-->
|-
|style="background:rgb(255,255205,204154)" | 0x0E180x0DB4<br />z_27[48]|style="background:rgb(255205,255230,204230)" | 4 Bytes1 byte|style="background:rgb(255205,255230,204230)" | Fastest Time For Snowboard Expert Course. See Beginner Course for more infoChocobo Race(G2) - Intelligence<br />Value = 100 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0E1C0x0DB5<br />z_27[49]|style="background:rgb(255205,255230,204230)" | 4 Bytes1 byte|style="background:rgb(255205,255230,204230)" | Fastest Time For Snowboard Crazy Course. See Beginner Course for more infoChocobo Race(G2) - Type (Yellow, Green, Blue, Black, Gold)<br />Value = 0 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)"| 0x0E200x0DB6<br />z_27[50]|style="background:rgb(255205,255230,204230)" | 1 Bytebyte|style="background:rgb(255205,255230,204230)" | HighScore For Snowboard Beginner CourseChocobo Race(G2) - Personality<br />Value = 0 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)"| 0x0E210x0DB7<br />z_27[51]|style="background:rgb(255205,255230,204230)" | 1 Bytebyte|style="background:rgb(255205,255230,204230)" | HighScore For Snowboard Expert CourseChocobo Race(G2) - ???<br />05: When you race by talking to ester in {crcin_2/esto}<br />07: All others times {crcin_1/esto}<br /> <!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)"| 0x0E220x0DB8<br />z_27[52]|style="background:rgb(255205,255230,204230)" | 1 Bytebyte|style="background:rgb(255205,255230,204230)" | HighScore For Snowboard Crazy CourseChocobo Race(G2) - ???<br />Value = 1 (ALWAYS) {crcin_1/crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)"| 0x0E230x0DB9<br />z_27[53]|style="background:rgb(255205,205230,154230)" | 1 Bytebyte|style="background:rgb(255205,205230,154230)" | UnSaved Snowboard MIni Game Temp VarChocobo Race(G2) - ???<br />Value = 0 (ALWAYS) {crcin_1/crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0E240x0DBA<br />z_27[54]|style="background:rgb(255205,255230,204230)" | 2 bytes1 byte|style="background:rgb(255205,255230,204230)" | 2nd rank at RollerCoaster ShooterChocobo Race(G2) - Joe/TEIOH Chalenge<br />00: No <br />01: Yes <br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,255205,204154)" | 0x0E260x0DBB<br />z_27[55]|style="background:rgb(255205,255230,204230)" | 2 bytes1 byte|style="background:rgb(255205,255230,204230)" | 3rd rank at RollerCoaster ShooterChocobo Race(G2) - Selected Rank<br />00: Class C<br />01: Class B<br />02: Class A<br />03: Class S<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)"| 0x0E280x0DBC<br />z_27[56]|style="background:rgb(255205,205230,154230)" | 17 Bytes1 byte|style="background:rgb(255205,205230,154230)" | z_29 UnknownChocobo Race - ???<br />Random 0/15{crcin_1/esto}<br />0: All others times<!-- Vegeta_Ss4 -->
|-
|style="background:rgb(255,205,154)" | 0x0E290x0DBD<br />z_29z_27[157]|style="background:rgb(255225,255236,204252)" | 1 byte|style="background:rgb(255225,255236,204252)" | Chocobo breeding tutorial Race - Finish Place (taught by 0 to 5)<br />Set to 0xFF on the elevator {GLDELEV/dic/s0}<br />Used only when you must race to get out the desert prision. After winning the race and before exit the map is set to 0xFF and never change again. {crcin/esto/s0}<br /><!-- Vegeta_Ss4 (2013-09-01) -->|-|style="background:rgb(255,205,154)" | 0x0DBE<br />z_27[58]|style="background:rgb(205,230,230)" | 2 bytes|style="background:rgb(205,230,230)" | Chocobo SageRace(G2) - Stamina<br />Value = 6000 {crcin_2}<br /><!-- Vegeta_Ss4 (2013-08-22) Progression Variable-->
|-
|style="background:rgb(255,205,154)" | 0x0E2A0x0DC0<br />z_29z_27[260]|style="background:rgb(255205,255230,204230)" | 2 1 bytes|style="background:rgb(255205,255230,204230)" | Chocobo Race(G1)- Winning Prize<br />00 = 500GP | "Received "Sprint Shoes"<br />01 = 300GP | "Received "Counter Attack" Materia!!"<br />02 = 500GP | "Received "Magic Counter"<br />03 = 300GP | "Received "Precious Watch"!!"<br />04 = 500GP | "Received "Cat's Bell"!!"<br />05 = 300GP | "Enemy Away" Materia!!"<br />06 = 300GP | "Received "Sneak Attack" Materia!!"<br />07 = 400GP | "Received "Chocobracelet"!!"<br />08 = 30GP | "Received "Ether"!!"<br />09 = 200GP | "Received "Elixir"!!"<br />10 = 15GP | "Received "Hero Drink"!!"<br />11 = 20GP | "Received "Bolt Plume"!!"<br />12 = 20GP | "Received "Fire Fang"!!"<br />13 = 20GP | "Received "Antarctic Wind"!!"<br />14 = 50GP | "Received "Swift Bolt" !!"<br />15 = 50GP | Number of battles to reach in order to unlock "Received "Fire Veil"!!"<br />16 = 50GP | "Received "Ice Crystal"!!"<br />17 = 300GP | "Received "Megalixir"!!"<br />18 = 150GP | "Received "Turbo Ether"!!"<br />19 = 5GP | "Received "Potion"!!"<br />20 = 10GP | "Received "Phoenix Down"!!"<br />21 = 10GP | "Received "Hyper"!!"<br />22 = 10GP | "Received "Tranquilizer"!!"<br />23 = 15GP | "Received "Hi-Potion"!!"<br />255 = If you lost the next part of the Chocobo breeding tutorialrace (Nothing)<!-- Vegeta_Ss4 -->
|-
|style="background:rgb(255,205255,154204)" | 0x0E33<br />z_29[11]0x0DC4|style="background:rgb(255,255,204)" | 1 byte16 bytes|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest Progression VariableChocobo slot 1 [See Below for [[#Chocobo_Record|Chocobo Slot format]]]
|-
|style="background:rgb(255,205255,154204)" | 0x0E35<br />z_29[13]0x0DD4|style="background:rgb(255,255,204)" | 2 16 bytes|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest:<br />Number of battles to get past in order to unlock Chaos & Death PenaltyChocobo slot 2
|-
|0x0E39style="background:rgb(255,255,204)" | 0x0DE4|2 style="background:rgb(255,255,204)" | 16 bytes|1st rank at RollerCoaster Shooterstyle="background:rgb(255,255,204)" | Chocobo slot 3
|-
|style="background:rgb(255,205255,154204)"| 0x0E3C0x0DF4|style="background:rgb(255,205,154)" | 105 Bytes|style="background:rgb(255,205,154)" | z_30 Unknown|} == Save Memory Bank D/E == {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse; width: 600px;"|+'''Table 1: FF7 Save Slot'''! style="background:rgb(204,204,204)" align="center" | Offset16 bytes! style="background:rgb(204,204,204)" align="center" | Length! style="background:rgb(204255,204255,204)" align="center" | DescriptionChocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3]
|-
| 0x0EA4style="background:rgb(255,205,154)" | 0x0E04| 1 bytestyle="background:rgb(255,205,154)" | 13 Bytes| Which game-play Disc is neededstyle="background:rgb(255,205,154)" | z_28 Unknown
|-
|style="background:rgb(255,205,154)"| 0x0EA50x0E0C<br />z_28[8]|style="background:rgb(255225,205236,154252)"| 1 byte|style="background:rgb(255225,205236,154252)"| z_31 Unknown DataChange on Final Battle<br /><br />0x01: <br />0x02: <br />0x04: <br />0x08: Final Battle<br />0x10: <br />0x20: <br />0x40: <br />0x80: <br /><!-- Vegeta_Ss4 (2015-02-03) -->
|-
|0x0EA6style="background:rgb(255,205,154)" | 0x0E0E<br />z_28[10]|style="background:rgb(225,236,252)" |1 Bytebyte|Start Of Bombing Mission style="background:rgb(225,236,252)" | Yuffie Stolen Materia Quest - Disabled party members {YUFY1/YUFI}<br />(0x14=YesBit mask is set just before stolen materia been restored, 0x56=Noto know what chars must be reactivated.)<br />0x01: Unused<br />0x02: Barret<br />0x04: Tifa<br />0x08: Red XIII<br />0x10: Cait Sith<br />0x20: Cid<br />0x40: Vincent<br />0x80: Aeris<br /><!-- Vegeta_Ss4 (2013-08-22)-->
|-
|style="background:rgb(255,205,154)"| 0x0EA70x0E0F<br />z_28[11]|style="background:rgb(255205,205230,154230)"| 3 2 bytes|style="background:rgb(255205,205230,154230)"| z_32 UnknownG-Bike Minigame Last Score {GAMES_2/dic}<!-- Vegeta_Ss4 (2013-08-22) -->
|-
|0x0EAAstyle="background:rgb(255,255,204)" | 0x0E11|style="background:rgb(255,255,204)" |2 Bytes|Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out style= 544"background:rgb(255,255,204)" | G-Bike Minigame High Score
|-
|style="background:rgb(255,205,154)"| 0x0EAC0x0E13|style="background:rgb(255,205,154)"| 22 bytes1 Byte|style="background:rgb(255,205,154)"| z_33 UnknownUnSaved Snowboard Mini Game Temp Var.
|-
|style="background:rgb(255,255,204)"| 0x0EC20x0E14|style="background:rgb(255,255,204)"| 1 byte4 Bytes|style="background:rgb(255,255,204)"| Field pointers mask Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0 90 27 36 02 in the file is a time of 2'36"279 (hand over party leader's head + red and green arrowsvalue is 32bit int so will become 02362790 when read )<br />0x00: Inactive<br />0x02: Active
|-
|style="background:rgb(255,205255,154204)"| 0x0EC30x0E18|style="background:rgb(255,205255,154204)"| 1 byte4 Bytes|style="background:rgb(255,205255,154204)"| z_34 Unknown. <del>If you have max materias in your equipment it is set to non-zero (needs to be confirmed)</del> FALSE! (By Ss4)Fastest Time For Snowboard Expert Course.See Beginner Course for more info
|-
| 0x0EC4style="background:rgb(255,255,204)" | 0x0E1C| 6 bytesstyle="background:rgb(255,255,204)" | 4 Bytes| Name of Chocobo 1 style="background:rgb([[FF7/FF Text255,255,204)" |FF Text format]])Fastest Time For Snowboard Crazy Course. See Beginner Course for more info
|-
| 0x0ECAstyle="background:rgb(255,255,204)" | 0x0E20| 6 bytesstyle="background:rgb(255,255,204)" | 1 Byte| Name of Chocobo 2 style="background:rgb([[FF7/FF Text255,255,204)" |FF Text format]])HighScore For Snowboard Beginner Course
|-
| 0x0ED0style="background:rgb(255,255,204)" | 0x0E21| 6 bytesstyle="background:rgb(255,255,204)" | 1 Byte| Name of Chocobo 3 style="background:rgb([[FF7/FF Text255,255,204)" |FF Text format]])HighScore For Snowboard Expert Course
|-
| 0x0ED6style="background:rgb(255,255,204)" | 0x0E22| 6 bytesstyle="background:rgb(255,255,204)" | 1 Byte| Name of Chocobo 4 style="background:rgb([[FF7/FF Text255,255,204)" |FF Text format]])HighScore For Snowboard Crazy Course
|-
| 0x0EDCstyle="background:rgb(255,205,154)" | 0x0E23| 6 bytesstyle="background:rgb(255,205,154)" | 1 Byte| Name of Chocobo 5 style="background:rgb([[FF7/FF Text255,205,154)" |FF Text format]])UnSaved Snowboard Mini Game Temp Var
|-
| 0x0EE2style="background:rgb(255,255,204)" | 0x0E24| 6 style="background:rgb(255,255,204)" | 2 bytes| Name of Chocobo 6 style="background:rgb([[FF7/FF Text255,255,204)" |FF Text format]])2nd rank at RollerCoaster Shooter
|-
| 0x0EE8style="background:rgb(255,255,204)" | 0x0E26|style="background:rgb(255,255,204)" | 2 bytes| Stamina of Chocobo 1style="background:rgb(255,255,204)" | 3rd rank at RollerCoaster Shooter
|-
| 0x0EEAstyle="background:rgb(255,205,154)" | 0x0E28|style="background:rgb(255,205,154)" | 17 Bytes|style="background:rgb(255,205,154)" | z_29 Unknown|-| 2 style="background:rgb(255,205,154)" | 0x0E28<br />z_29[0]|style="background:rgb(205,230,230)" | 1 bytes| Stamina style="background:rgb(205,230,230)" | Mythril Side Quest/Chocobo Sage Side Quest<br />0x01: Talked to the Weapon Seller about the Keystone, Temple of the Ancients, DIO, etc {zz2/m/s4}<br />0x02: Chocobo Sage when he finish all remembering stuff {zz3/dic/s0}<br />0x04: Unused<br />0x08: Old man: "Large Materia needs high level Materia." {zz1/m1/s1}<br />0x10: Mythril given to the Weapon Seller {zz2/m/s1}<br />0x20: Chocobo Sage if you ask him "What about that Chocobo?" {zz3/m1/s1}<br />0x40: Chocobo 2Sage every time he remember something new about Chocobos is set to 1, and when you tell that back to Chole reset to 0. {zz3/m1/s1}{FRCYO/kodomo/s1}<br />0x80: First time you talk to Chole after meeting Chocobo Sage {FRCYO/kodomo/s1}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
| 0x0EECstyle="background:rgb(255,205,154)" | 0x0E29<br />z_29[1]| 2 bytesstyle="background:rgb(255,255,204)" | 1 byte| Stamina of style="background:rgb(255,255,204)" | Chocobo Sage Side Quest - Progression Variable01: First time you talk to Chocobo Sage<br />02,03,04: About Blue/Green Chocobo<br />05: About Black Chocobo<br />06,07,08: About Gold Chocobo 3<br />09,10: About Zeio Nuts
|-
| 0x0EEEstyle="background:rgb(255,205,154)" | 0x0E2A<br />z_29[2]|style="background:rgb(255,255,204)" | 2 bytes| Stamina style="background:rgb(255,255,204)" | Number of battles to reach in order to unlock the next part of the Chocobo 4breeding tutorial
|-
| 0x0EF0style="background:rgb(255,205,154)" | 0x0E2C<br />z_29[4]| 2 style="background:rgb(205,230,230)" | 1 bytes| Stamina style="background:rgb(205,230,230)" | Chocobo Sage Side Quest - Part of Chocobo 5the random number of battles formula<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
| 0x0EF2style="background:rgb(255,205,154)" | 0x0E2D<br />z_29[5]| 2 style="background:rgb(205,230,230)" | 1 bytes| Stamina of Chocobo 6style="background:rgb(205,230,230)" | Unused?<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
| 0x0EF4style="background:rgb(255,205,154)" | 0x0E2E<br />z_29[6]|style="background:rgb(205,230,230)" | 1 bytebytes| Vincent Regularly/Change Submarine Color. style="background:rgb(Bit-mask205,230,230)" | Chocobo Race / Others<br />0x01: Set to 1 the first time you talk to Ester to race and Ride your own Chocobo {crcin_1/esto/s1}<br />0x02: Set to 1 just before Chocobo Race Engine be launched {crcin_1/esto/s1}<br />Set to 0 when you receive the price or lose. {crcin_1/dic/s0}<br />0x04: Vincent RegularySet to 1 just before your first time race (Ester say "Yeahh but jockeys can't buy tickets. Has ")<br />Then after been activated the character entered the party regularly? Byte value next races (Yes:[0xFF]; Noshe say:[0xFB])(NEEDS TO BE CHECKED"Good Luck! Take care!"){crcin_1/esto/s1}<br />0x08: Gray Submarine (bit = 1)After beating Mog's House and receive 30GP from the guy {GAMES_2/kabe/ Red Submarine (bit = 0) (Liked with 0x0EF6[2])s1}<br />0x10: If you win 9 races to enter Rank S {crcin_1/esto/s1}<br />0x20: If you win 19 races with the same chocobo to receive Sprint Shoes, Cat's Bell, Precious Watch, Chocobracelet, and Counter Attack Materia. {crcin_1/esto/s1}<br />
0x40: <br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)" | 0x0EF50x0E2F<br />z_29[7]|style="background:rgb(205,230,230)" | 1 bytes|style="background:rgb(205,230,230)" | Chocobo Race - Selected Chocobo Stable Position (0 to 5)<br /><!-- Vegeta_Ss4 (2013-08-22) -->|-|style="background:rgb(255,205,154)" | 0x0E30<br />z_29[8]|style="background:rgb(205,230,230)" | 1 bytes|style="background:rgb(205,230,230)" | Unused?<br /><!-- Vegeta_Ss4 (2013-08-22) -->|-|style="background:rgb(255,205,154)" | 23 0x0E2E<br />z_29[6]|style="background:rgb(205,230,230)" | 1 bytes|style="background:rgb(205,230,230)" | Northern Cave<br />0x01: Bottom of Northern Cave talk {las4_0/dic/s0}<br />0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}<br /><!-- Vegeta_Ss4 (2013-08-22) -->|-|style="background:rgb(255,205,154)" | z_35 Unknown0x0E2F<br />z_29[7]|style="background:rgb(205,230,230)" | 1 bytes|style="background:rgb(205,230,230)" | Northern Cave<br />0x01: Bottom of Northern Cave talk {las4_0/dic/s0}<br />0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}<br /><!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)" | 0x0EF60x0E30<br />z_35z_29[18]|style="background:rgb(255205,255230,204230)" | 1 bytebytes|style="background:rgb(255205,255230,204230)" | Vehicle SubmarineNorthern Cave - Received items from party in the last talk<br />0x01: Barret {las4_0/ballet/s1}<br />0x02: Tifa {las4_0/tifa/s1}<br />0x04: Grey Submarine Ignored RedXIII {las4_0/red/ Red Submarine bit = 1 (Linked with 0x0EF4[3])s1}<br />0x08: Cid {las4_0/cid/s1}<br />0x10: Cait Sith {las4_0/cait/s1}<br />0x20: Yuffi {las4_0/yufi/s1}<br />0x40: Vincent {las4_0/vincent/s1}<br />
0x80: <br />
<!-- Vegeta_Ss4 (2013-08-22) -->
|-
|style="background:rgb(255,205,154)" | 0x0EFD0x0E33<br />z_35z_29[811]
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Vehicle EnablerLucrecia's Cave sidequest Progression Variable
|-
|style="background:rgb(255,205,154)" | 0x0EFF0x0E35<br />z_35z_29[1013]|style="background:rgb(255,255,204)" | 1 byte2 bytes|style="background:rgb(255,255,204)" | Save flag.Lucrecia's Cave sidequest:<br />0x02: set when we Number of battles to get past in save (menu or point? please check) and unset when out<br />Other byte values: 0x10, 0x12, 0x51order to unlock Chaos & Death Penalty
|-
|0x0E39|2 bytes|1st rank at RollerCoaster Shooter|-|style="background:rgb(255,205,154)" | 0x0E3C|style="background:rgb(255,205,154)" | 105 Bytes|style="background:rgb(255,205,154)" | z_30 Unknown|} == Save Memory Bank D/E == {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse; width: 600px;"|+'''Table 1: FF7 Save Slot'''! style="background:rgb(204,204,204)" align="center" | Offset! style="background:rgb(204,204,204)" align="center" | Length! style="background:rgb(204,204,204)" align="center" | Description|-| 0x0EA4| 1 byte| Which game-play Disc is needed|-|style="background:rgb(255,205,154)"| 0x0EA5|style="background:rgb(225,236,252)"| 1 byte|style="background:rgb(225,236,252)"| z_31 Tifa's House0x01: Final Heaven {niv_ti2/piano/s1}<br />0x02: Cloud played the piano in the flashback {niv_ti2/molody/s2}<br />0x04: Elemental Materia {niv_ti2/piano/s1}<br /><!-- Vegeta_Ss4 (2013-08-22) -->|-|style="background:rgb(255,205,154)"| 0x0EA6|style="background:rgb(255,205,154)"| 1 Byte|style="background:rgb(255,205,154)"| Start Of Bombing Mission (0x14=Yes, 0x56=No)<br />Northern Cave - Progress (TODO: more info) 0x94|-|style="background:rgb(255,205,154)"| 0x0EA7|style="background:rgb(255,205,154)"| 3 bytes|style="background:rgb(255,205,154)"| z_32 Unknown|-|style="background:rgb(255,205,154)"| 0x0EA7<br />z_32[0]|style="background:rgb(255,205,154)"| 1 bytes|style="background:rgb(255,205,154)"| Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->|-|0x0EAA|2 Bytes|Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out = 544|-|style="background:rgb(255,205,154)"| 0x0EAC|style="background:rgb(255,205,154)"| 22 bytes|style="background:rgb(255,205,154)"| z_33 Unknown|-|style="background:rgb(255,255,204)"| 0x0EC2|style="background:rgb(255,255,204)"| 1 byte|style="background:rgb(255,255,204)"| Field pointers mask (hand over party leader's head + red and green arrows)<br />0x00: Inactive<br />0x02: Active|-|style="background:rgb(255,205,154)"| 0x0EC3|style="background:rgb(255,205,154)"| 1 byte|style="background:rgb(255,205,154)"| z_34 Unknown. <del>If you have max materias in your equipment it is set to non-zero (needs to be confirmed)</del> FALSE! (By Ss4).|-| 0x0EC4| 6 bytes| Name of Chocobo 1 ([[FF7/FF Text|FF Text format]])|-| 0x0ECA| 6 bytes| Name of Chocobo 2 ([[FF7/FF Text|FF Text format]])|-| 0x0ED0| 6 bytes| Name of Chocobo 3 ([[FF7/FF Text|FF Text format]])|-| 0x0ED6| 6 bytes| Name of Chocobo 4 ([[FF7/FF Text|FF Text format]])|-| 0x0EDC| 6 bytes| Name of Chocobo 5 ([[FF7/FF Text|FF Text format]])|-| 0x0EE2| 6 bytes| Name of Chocobo 6 ([[FF7/FF Text|FF Text format]])|-| 0x0EE8| 2 bytes| Stamina of Chocobo 1|-| 0x0EEA| 2 bytes| Stamina of Chocobo 2|-| 0x0EEC| 2 bytes| Stamina of Chocobo 3|-| 0x0EEE| 2 bytes| Stamina of Chocobo 4|-| 0x0EF0| 2 bytes| Stamina of Chocobo 5|-| 0x0EF2| 2 bytes| Stamina of Chocobo 6|-| 0x0EF4| 1 byte| Vincent Regularly/Change Submarine Color. (Bit-mask)<br />0x01: <br />0x02: <br />0x04: Vincent Regulary. Has the character entered the party regularly? Byte value (Yes:[0xFF]; No:[0xFB])(NEEDS TO BE CHECKED)<br />0x08: Gray Submarine (bit = 1)/ Red Submarine (bit = 0) (Liked with 0x0EF6[2])<br />0x10: <br />0x20: <br />0x40: <br />0x80: <br />|-|style="background:rgb(255,205,154)" | 0x0EF5|style="background:rgb(255,205,154)" | 23 bytes|style="background:rgb(255,205,154)" | z_35 Unknown|-|style="background:rgb(255,205,154)" | 0x0EF6<br />z_35[1]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Vehicle Submarine<br />0x01: <br />0x02: <br />0x04: Grey Submarine Ignored / Red Submarine bit = 1 (Linked with 0x0EF4[3])<br />0x08: <br />0x10: <br />0x20: <br />0x40: <br />0x80: <br />|-|style="background:rgb(255,205,154)" | 0x0EFD<br />z_35[8]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Northern Cave - Yuffie Split up path|-|style="background:rgb(255,205,154)" | 0x0EFF<br />z_35[10]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Save flag.<br />0x02: set when we in save (menu or point? please check) and unset when out<br />Other byte values: 0x10, 0x12, 0x51|-|style="background:rgb(255,205,154)" | 0x0F04<br />z_35[22]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,205,154)" | 0x0F05<br />z_35[23]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->|-|style="background:rgb(255,255,204)" | 0x0F0C|style="background:rgb(255,255,204)" | 24 bytes|style="background:rgb(255,255,204)" | Name of location ([[FF7/FF Text|FF Text format]])|-|style="background:rgb(255,205,154)" | 0x0F24|style="background:rgb(255,205,154)" | 5 bytes|style="background:rgb(255,205,154)" | z_36 Unknown|-| 0x0F29| 1 bytes| Save on the world map - Tutorial seen (To be Checked)<br />0x3B: Seen<br />0x33: Not Seen|-|style="background:rgb(255,205,154)" | 0x0F2A|style="background:rgb(255,205,154)" | 50 bytes|style="background:rgb(255,205,154)" | z_37 Unknown|-|style="background:rgb(255,205,154)" | 0x0F2A<br />z_37[0]|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Needs more research.0x01: <br />0x02: <br />0x04: Red Submarine Tutorial<br />0x08: <br />0x10: <br />0x20: <br />0x40: <br />0x80: |-|style="background:rgb(255,205,154)" | 0x0F2B<br />z_37[1]|style="background:rgb(255,255,204)" | 1 bytes|style="background:rgb(255,255,204)" | 0x20: World map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter).|-|style="background:rgb(255,205,154)" | 0x0F3A<br />z_37[16]|style="background:rgb(255,255,204)" | 1 bytes|style="background:rgb(255,255,204)" | Rand number between 0,1,2. Is set when you change field map. ex: enter a town.|-|style="background:rgb(255,255,204)" | 0x0F5C|style="background:rgb(255,255,204)" | 3 bytes|style="background:rgb(255,255,204)" | Party leader's coordinates on world map:<br /> Party leader X position on the world map (X coord). Value from 0 up to 295000<br />000000: 0x000000<br />065535: 0xFFFF00 | 065536: 0x000001<br />131071: 0xFFFF01 | 131072: 0x000002<br />196607: 0xFFFF02 | 196608: 0x000003<br />262143: 0xFFFF03 | 262144: 0x000004<br />295000: 0x588004
|-
|style="background:rgb(255,205255,154204)" | 0x0F240x0F5F|style="background:rgb(255,205255,154204)" | 5 1 bytes|style="background:rgb(255,205255,154204)" | z_36 UnknownParty leader viewing direction angle on the world map. Value from 0 up to 255 to cover 0 - 359&deg;<br />
|-
| 0x0F29style="background:rgb(255,255,204)" | 0x0F60| 1 style="background:rgb(255,255,204)" | 3 bytes| Save style="background:rgb(255,255,204)" | Party leader Y position on the world map - Tutorial seen (To be CheckedY coord). Value from 1 up to 230000<br />000001: 0x01003C<br />065535: 0xFFFF3C | 065536: 0x00003D<br />131071: 0xFFFF3D | 131072: 0x00003E<br />0x3B196607: Seen0xFFFF3E | 196608: 0x00003F<br />0x33230000: Not Seen0x70823F
|-
|style="background:rgb(255,205255,154204)" | 0x0F2A0x0F63|style="background:rgb(255,205255,154204)" | 50 1 bytes|style="background:rgb(255,205255,154204)" | z_37 UnknownParty leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level)
|-
|style="background:rgb(255,205,154)" 0x0F64| 0x0F2A<br />z_37[0]8 bytes|style="background:rgb(255,255,204)" Caught Wild Chocobo's coordinates on world map| 1 byte-|style="background:rgb(255,255,204)" 0x0F6C| Needs more research.8 bytes0x01: <br />0x02: <br />0x04: Red Submarine Tutorial<br />0x08: <br | Tiny Bronco/>0x10: <br />0x20: <br />0x40: <br />0x80: Chocobo's coordinates on world map
|-
|style="background:rgb(255,205,154)" | 0x0F2B<br />z_37[1]0x0F74|style="background:rgb(255,255,204)" | 1 8 bytes|style="background:rgb(255,255,204)" | 0x20: World Buggy/Highwind's coordinates on world map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter).
|-
|style="background:rgb(255,205,154)" | 0x0F3A<br />z_37[16]0x0F7C|style="background:rgb(255,255,204)" | 1 8 bytes|style="background:rgb(255,255,204)" | Rand number between 0,1,2. Is set when you change field Submarine/???'s coordinates on world map. ex: enter a town.
|-
|style="background:rgb(255,255,204)" | 0x0F5C0x0F84|style="background:rgb(255,255,204)" | 3 8 bytes|styleDiamond="background:rgb(255,255,204)" | Party leader>Ultimate=>Ruby Weapon's coordinates on world map:<br /> Party leader X position on (ruby is bound To the world map (X coorddesert). Value from 0 up to 295000<br />000000: 0x000000<br />065535: 0xFFFF00 | 065536: 0x000001<br />131071: 0xFFFF01 | 131072: 0x000002<br />196607: 0xFFFF02 | 196608: 0x000003<br />262143: 0xFFFF03 | 262144: 0x000004<br />295000: 0x588004!--
|-
|style="background:rgb(255,255,204)" | 0x0F5F<del>0x0F90</del>|style="background:rgb(255,255,204)" | 1 <del>8 bytes</del>|style="background:rgb(255,255,204)" | Party leader viewing direction angle <del>Emerald? Weapon's coordinates on the world map. Value from 0 up to 255 to cover 0 - 359&deg;<br /del>-->
|-
|style="background:rgb(255,255,204)" | 0x0F600x0F8C|style="background:rgb(255,255,204)" | 3 2 bytes|style="background:rgb(255,255,204)" | Party leader Y position on the world map (Y coord). Value from 1 up to 230000<br /sup>000001: 0x01003Cst<br /sup>065535: 0xFFFF3C | 065536: 0x00003D<br />131071: 0xFFFF3D | 131072: 0x00003E<br />196607: 0xFFFF3E | 196608: 0x00003F<br />230000: 0x70823FSnow Pole X Coordinate.
|-
|style="background:rgb(255,255,204)" | 0x0F63|style="background:rgb(255,255,204)" | 1 bytes|style="background:rgb(255,255,204)" | Party leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level)|-| 0x0F64| 8 bytes| Caught Wild Chocobo's coordinates on world map|-| 0x0F6C| 8 bytes| Tiny Bronco/Chocobo's coordinates on world map|-| 0x0F74| 8 bytes| Buggy/Highwind's coordinates on world map|-| 0x0F7C| 8 bytes| Submarine/???'s coordinates on world map|-| 0x0F84| 8 bytes| Diamond=>Ultimate=>Ruby Weapon's coordinates on world map (ruby is bound To the desert)<!--|-|style="background:rgb(255,255,204)" | <del>0x0F90</del>|style="background:rgb(255,255,204)" | <del>8 bytes</del>|style="background:rgb(255,255,204)" | <del>Emerald? Weapon's coordinates on world map</del>-->|-|style="background:rgb(255,255,204)" | 0x0F8C|style="background:rgb(255,255,204)" | 2 bytes|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole X Coordinate.|-|style="background:rgb(255,255,204)" | 0x0F8E|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole Y Coordinate.
|-
| 2 bytes
| Fields items mask.<br />0x0001: first potion on MD1STIN.<br />0x0002: second potion on MD1STIN.<br />0x0004: potion at NMKIN3.<br />0x0008: phoenix down on NKMIN1.
|-
|style="background:rgb(255,205,154)" | 0x0FC6<br />z_38[46]
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(225,236,252)" | Items mask, Chocobo Farm ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
Bit=0(Item in field), Bit=1(Item taken).<br />
0x01: Destruct Materia Animation displayed {sininb42/mtr/s3}<br />
0x02: Destruct Materia {sininb42/mtr/s1}<br />
0x04: Enemy Skill {blin68_2/mtr/s1} (See 0x0BEF[1])<br />
0x08: Enemy Skill Animation (Drop after battle) {blin68_2/mtr/s3}<br />
0x10: Odin Materia {sinin2_1/mtr/s1}<br />
0x20: Odin Materia Animation displayed {sinin2_1/mtr/s3}<br />
0x40: Counter Materia {nvdun1/mtr/s1}<br />
0x80: Magic Plus Materia {sandun_1/mtr/s1}<br />
<!-- Vegeta_Ss4 (2013-09-04) -->
|-
|style="background:rgb(255,205,154)" | 0x0FF1<br />z_38[89]
|style="background:rgb(255,255,204)" | On Buggy vehicle. Specifies if a character is on a Buggy. Only if a Buggy is present.<BR />0x0E: On; 0x0C: Off
|-
|style0x0FF4<br />z_38[92]| 1 byte| Items mask, Mythril Mine ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit="background:rgb0(255Item in field),205,154Bit=1(Item taken)" .<br />0x01: 4sbwy_6 - Tent<br />0x02: 4sbwy_3 - Potion<br />0x04: 4sbwy_1 - Ether<br />0x08: psdun_3 - Ether<br />0x10: psdun_4 - Hi-Potion<br />0x20: psdun_4 - Elixir<br />0x40: psdun_3 - Long Range materia<br />0x80: gnmk - Titan Materia<br />|-| 0x0FF80x0FF5<br />z_38[9693]|style1 byte| Items mask, ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />Bit="background:rgb0(255Item in field),255,204Bit=1(Item taken)" .<br />0x01: elmin2_2 - Ether<br />0x02: losin1 - Comet Materia<br />0x04: gonjun1 - Deathblow Materia<br />0x08: q_4 - Hades Materia<br />0x10: q_4 - Outsider<br />0x20: q_3 - Escourt Guard<br />0x40: q_3 - Conformer<br />0x80: q_4 - Spirit Lance<br />|-| 0x0FF6<br />z_38[94]| 1 byte|style="background:rgb(255,255,204)" | Items mask, Mythril Mine ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
Bit=0(Item in field), Bit=1(Item taken).<br />
0x01: q_1 - Heaven's Cloud<br />0x02: q_3 - Megalixir<br />0x04: q_4 - Megalixir<br />0x08: Etherlosinn - Elixir<br />0x10: Hilosin2 -PotionGuard Source<br />0x20: Elixirlosin3 - Magic Source<br />0x40: Long Range materialas1_2 las4_0 - Elixir<br />0x80: las1_2 las4_0 - Mystle<br />
|-
|style="background:rgb(255,205,154)" | 0x0FF9<br />z_38[97]
0x40: <br />
0x80: <br />
|-
|style="background:rgb(255,205,154)" | 0x1004<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x1005<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x1006<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x1007<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x1008<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x1009<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x100A<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x100B<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x100C<br />z_38[]
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
<!-- Vegeta_Ss4 (2015-02-03) -->
|-
|style="background:rgb(255,205,154)" | 0x101E<br />z_38[134]
| 0x21
| 1 byte
| Level progress bar (0-63) Games Gui Hides Values <4, 4-63 are visible as "progress"
|-
| 0x22
Indexes 288 - 319: Accessories<br>
Quantity is limited (by the menu mechanics) to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. The menu only checks the current quantity to determine if the value can increase and the quantity will not decrease unless an item is used or sold. Forcing the quantity to exceed 99 does not have any side effect with most versions of the game. The Japanese PSX version(BISLPS-00700) is the only version with a problem when you exceed a quantity of 99 for an item. This version will experience an error during battles when you have more then 99 of an item.
== Save Materia List ==
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