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→KERNEL.BIN - Section 6: Weapon data format
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
|style="background:rgb(255,255,255);" | 0x00040x0400
|style="background:rgb(255,255,255);" | Cut
|-
|style="background:rgb(255,255,255);" | 0x00080x0800
|style="background:rgb(255,255,255);" | Hit
|-
|style="background:rgb(255,255,255);" | 0x00100x1000
|style="background:rgb(255,255,255);" | Punch
|-
|style="background:rgb(255,255,255);" | 0x00200x2000|style="background:rgb(255,255,255);" | HitShoot
|-
|style="background:rgb(255,255,204);" align="center" | 0x12