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Created page with "* Opcode: '''0x330''' * Name: set active entity from model id * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px sol..."
* Opcode: '''0x330'''
* Name: set active entity from model id
* Two-word opcode: No
==== Parameters ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; text-align:center"
! style="background:rgb(204,204,204)" align="center" | Location
! style="background:rgb(204,204,204)" align="center" | Name
! style="background:rgb(204,204,204)" align="center" | Description
|-
| Stack
| Model ID
| Model to set as active entity
|}
==== Notes ====
Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.
This instruction is missing the extra work that [[FF7/WorldMap Module/Script/Opcodes/300|300]] does and only sets the active entity. It is unclear what the difference is exactly.
* Name: set active entity from model id
* Two-word opcode: No
==== Parameters ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; text-align:center"
! style="background:rgb(204,204,204)" align="center" | Location
! style="background:rgb(204,204,204)" align="center" | Name
! style="background:rgb(204,204,204)" align="center" | Description
|-
| Stack
| Model ID
| Model to set as active entity
|}
==== Notes ====
Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.
This instruction is missing the extra work that [[FF7/WorldMap Module/Script/Opcodes/300|300]] does and only sets the active entity. It is unclear what the difference is exactly.