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* Opcode: '''0x330'''
* Name: set active entity from model id
* Two-word opcode: No
==== Notes ====
Sets the current active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns. This instruction is missing the extra work that [[FF7/WorldMap Module/Script/Opcodes/300|300]] does and only sets the active entity. It is unclear what the difference is exactly.