Changes

Jump to navigation Jump to search

FF8/Field/Script/Opcodes/023 JUMP

561 bytes added, 08:35, 30 January 2014
Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :''Speed in fr..."
* Opcode: '''0x023'''
* Short name: '''JUMP'''
* Long name: Jump to location

==== Argument ====

Walkmesh triangle ID.

==== Stack ====
:''XCoord''
:''YCoord''
:''Speed in frames?''
:'''JUMP'''

==== Description ====

Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.
Anonymous user

Navigation menu