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→Save Memory Bank 7/F
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
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|style="background:rgb(255,255,204)" | rowspan="3" | 0x0FA62|style="background:rgb(255,255,204)" | rowspan="3" | 1 byte|style="background:rgb(255,255,204)" | colspan="2" | World map camera & map display<br />Add two values (one from camera, one from map) and set this byte.
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|style="background:rgb(255,255,204)" | colspan="2" | Camera: Aerial(00); Closeup(20)
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|style="background:rgb(255,255,204)" | colspan="2" | Map: Off(80); Small(00); Large(40)
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|style="background:rgb(255,255,204)" | 0x0FA77|style="background:rgb(255,255,204)" | 0x0FAA1 byte|style="background:rgb(255,255,204)" colspan="2" | Unknown|-| 0x0FAB| 1 byte| colspan="2" | If not 0x00, game crashes
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| 32
| colspan="2" | Fields items mask.<br />0x0001: first potion on MD1STIN.<br />0x0002: second potion on MD1STIN.<br />0x0004: potion at NMKIN3.<br />0x0008: phoenix down on NKMIN1.
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| 0x0FFBstyle="background:rgb(255,255,204)" | 87|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | colspan="2" | Kalm Traveler prices visibility (each bit set back to 0 when picked up)<br />Guide Book (0x01); Master Command(0x02); Master Magic (0x04); Master Summon (0x08); Gold Chocobo (0x10)
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| 0x1030style="background:rgb(255,255,204)" | 140|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | colspan="2" | Field screen rain switch (non-zero to turn on rain effect)
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| 0x1084style="background:rgb(255,255,204)" | 224|style="background:rgb(255,255,204)" | 16 bytes|style="background:rgb(255,255,204)" | colspan="2" | Chocobo slot 5
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| 0x1094style="background:rgb(255,255,204)" | 240|style="background:rgb(255,255,204)" | 16 bytes|style="background:rgb(255,255,204)" | colspan="2" | Chocobo slot 6
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