Changes
From Final Fantasy Inside
→Save Item List: I didn't like the explanation I wrote before. Maybe I'll like this better
== Save Item List ==
In Binary:
QQQQQQQX XXXXXXXX QQQQQQQX Where X is the index and Q is the quantity. There are 128 Items (including a total of 320 item slots in the blank ones) save map and 128 Weaponsa total of 320 objects that are stored there, some of which are dummy items. These The objects are indexes indexed like this:<br>Indexes 0- 127: Items<br>Indexes 128 -255. The : Weapons<br>Indexes 256 - 287: Armors and <br>Indexes 288 - 319: Accessories are then loaded sequentially <br>Quantity is limited (32 Armors then 32 Accessoriesby the menu mechanics) and indexed 256-319to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. If The menu only checks the index of current quantity to determine if the stored value can increase. The quantity will not decrease unless an item is over 255 then used or sold so forcing the final bit there is 1. Quantity is limited quantity to 99 (1100011 in binary)exceed this number will have no negative effects.
== Save Materia List ==