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48 bytes added, 22:21, 10 June 2009
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Save Materia List
== Save Materia List ==
Materia is stored as an a single-byte index followed by the amount of AP on that instance of Materiastored as an unsigned 24-bit integer.
== KERNEL.BIN Section 4 Entry ==
During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0FE7).
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