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Changes

From Final Fantasy Inside

FF7/Weapon data

59 bytes added, 10:22, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,204);" align="center" | 0x01
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown (animation id?) [[FF7/Battle/Attack Effect Id|Attack Effect Id]]. Always 0xFF]. Isn't used for weapon in game.
|-
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,204);" align="center" | 0x03
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown Hit Chance%[Always 0xFF]
|-
|style="background:rgb(255,255,255);" align="center" | 0x04
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