Changes
From Final Fantasy Inside
→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,204);" align="center" | 0x01
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown (animation id?) [[FF7/Battle/Attack Effect Id|Attack Effect Id]]. Always 0xFF]. Isn't used for weapon in game.
|-
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,204);" align="center" | 0x03
|style="background:rgb(255,255,204);" | 1 byte
|style="background:rgb(255,255,204);" colspan="2" | Unknown Hit Chance%[Always 0xFF]
|-
|style="background:rgb(255,255,255);" align="center" | 0x04