Anonymous

Changes

From Final Fantasy Inside

FF8/Field/Script/Opcodes/023 JUMP

11 bytes added, 04:32, 24 March 2018
Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== : ''XCoord'' : ''YCoord'' : ''Spe..."
* Long name: Jump to location
==== Argument ====
Walkmesh triangle ID.
==== Stack ====:''XCoord'':''YCoord'':''Speed in frames?'':'''JUMP'''
: ''XCoord'': ''YCoord'': ''Speed in frames?'': '''JUMP''' ==== Description ====
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.
Anonymous user