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Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :''Speed in fr..."
* Opcode: '''0x023'''
* Short name: '''JUMP'''
* Long name: Jump to location
==== Argument ====
Walkmesh triangle ID.
==== Stack ====
:''XCoord''
:''YCoord''
:''Speed in frames?''
:'''JUMP'''
==== Description ====
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.
* Short name: '''JUMP'''
* Long name: Jump to location
==== Argument ====
Walkmesh triangle ID.
==== Stack ====
:''XCoord''
:''YCoord''
:''Speed in frames?''
:'''JUMP'''
==== Description ====
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.