Difference between revisions of "FF8"

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my_wiki>Myst6re
(Field files)
my_wiki>Myst6re
(Field files)
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* [[FF8/FileFormat_INF|[INF]]] Field Gateways
 
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
 
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
 
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
* [[FF7/Field/Camera_Matrix|[CA]]] Field Camera (same format as FF7)
+
* [[FF8/FileFormat_CA|[CA]]] Field Camera
 
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
 
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
 
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
 
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)

Revision as of 00:20, 24 July 2012

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.


The Game Engine

Final Fantasy VIII's Engine


Details of the Game

Final Fantasy VIII's Kernel


Media Formats


File Formats

Battle files

Field files

  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT] & [MRT] Battle related
  • [PMD] Unknown (PARTICLE opcode related, maybe particle info)
  • [PMP] Unknown (PARTICLE opcode related, maybe particle data)
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

Tools and Patches