Difference between revisions of "FF8"
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my_wiki>MaKi (→World map files) |
my_wiki>Sebanisu (→Menu: Going to map what I know about these two files in the process map related files.) |
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=== Menu === | === Menu === | ||
* [[FF8/Menu_sp2|*.sp1/*.sp2]] | * [[FF8/Menu_sp2|*.sp1/*.sp2]] | ||
+ | * [[FF8/Menu_mngrphd_bin|mngrphd.bin]] | ||
+ | * [[FF8/Menu_mngrp_bin|mngrp.bin]] | ||
= Tools and Patches = | = Tools and Patches = | ||
* [[FF8/Tools|Tools and Patches]] | * [[FF8/Tools|Tools and Patches]] |
Revision as of 00:53, 22 April 2019
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
- Final Fantasy VIII's Kernel
- Game variables used in scripting
- World map camera
- Battle encounters list
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- Opcodes Field script opcodes
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj
- chara.one