Difference between revisions of "FF8"

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=Contents=
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= Contents =
==History==
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=== History ===
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].
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Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine
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* [[FF8/Engine|Final Fantasy VIII's Engine]]
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=== Engine constants ===
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* [[FF8/Engine_const/BattleFiles|Array of Battle files]]
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=== Details of the Game ===
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* [[FF8/Kernel|Final Fantasy VIII's Kernel]]
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* [[FF8/Variables|Game variables used in scripting]]
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* [[FF8/Engine/WorldMapCamera|World map camera]]
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* [[FF8/Encounter_Codes|Battle encounters list]]
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* [[FF8/String_Encoding|String Encoding]]
  
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=== Media Formats ===
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*  [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
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*  [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
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*  [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
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<br/>
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= File Formats =
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=== Movie Files ===
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*  [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
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=== Sound Files ===
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*  [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
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=== Battle files ===
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*  [[FF8/FileFormat_X|[X]]] Battle Fields
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*  [[FF8/BS_list|[X]]] Battle Field List.
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*  [[FF8/FileFormat_DAT|[DAT]]] Battle Models
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*  [[FF8/BattleStructure|Scene.out]] Battle encounter data
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*  [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
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*  [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
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*  [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
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*  [[FF8/FileFormat_magfiles|.mag files]] - MAG files
  
==The Game Engine==
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=== Field files ===
*[[FF8/Engine|Final Fantasy VIII's Engine]]
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*  [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
*[[FF8/BattleStructure|Scene.out (Battle structure)]]
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*  [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
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*  [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
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*  [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
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*  [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
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*  [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
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*  [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
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*  [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
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*  [[FF8/FileFormat_INF|[INF]]] Field Gateways
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*  [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
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*  [[FF8/FileFormat_CA|[CA]]] Field Camera
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* [[FF8/FileFormat_TDW|[TDW]]] Extra font
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* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
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*  [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
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*  [[FF8/FileFormat_PMD|[PMD]]] Particle Info
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*  [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
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*  [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)  
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*  [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
  
==Details of the Game==
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=== World map files ===
*[[FF8/Kernel|Final Fantasy VIII's Kernel]]
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*  [[FF8/WorldMap_music|music0.obj]]
*[[FF8/Variables|Game variables used in scripting]]
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*  [[FF8/WorldMap_music|music1.obj]]
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*  [[FF8/WorldMap_music|music2.obj]]
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*  [[FF8/WorldMap_music|music3.obj]]
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*  [[FF8/WorldMap_music|music4.obj]]
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*  [[FF8/WorldMap_music|music5.obj]]
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*  [[FF8/WorldMap_rail|rail.obj]]
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*  [[FF8/WorldMap_texl|texl.obj]]
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*  [[FF8/WorldMap_wmset|wmset.obj]]
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*  [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
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* [[FF8/WorldMap_wmx|wmx.obj]]
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* [[FF8/WorldMap_charaone|chara.one]]
  
==Media Formats==
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=== Main ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
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* [[FF8/Main_wm2|wm2field.tbl]]  
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
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* [[FF8/Main_kernel|kernel.bin]]  
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
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* [[FF8/Main_harata|harata.cnf]]  
 
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* [[FF8/Main_init|init.out]]  
 
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* [[FF8/Main_namedic|namedic.bin]]
== File Formats ==
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=== Menu ===
 
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* [[FF8/Menu_sp2|*.sp1/*.sp2]]
===Sound Files===
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* [[FF8/Menu_mngrphd_bin|mngrphd.bin]]
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
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* [[FF8/Menu_mngrp_bin|mngrp.bin]]
 
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* [[FF8/Menu_tkmnmes|tkmnmes*.bin]]
=== Battle files ===
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* [[Ff8/Menu_mag_textures|mag*.tex]]
* [[FF8/FileFormat_X|[X]]] Battle Fields
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* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
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* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]
 
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* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
=== Field files ===
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* [[FF8/Menu_areames_dc1|areames.dc1]]
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
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* [[FF8/Menu_price_bin|price.bin]]
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
 
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
 
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
 
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
 
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
 
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
 
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
 
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
 
* [[FF8/FileFormat_CA|[CA]]] Field Camera
 
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
 
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
 
* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT]]] Battle related
 
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
 
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
 
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
 
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
 
  
==Tools and Patches==
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= Tools and Patches =
* [[FF8/Tools|Tools and Patches]]
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* [[FF8/Tools|Tools and Patches]]

Latest revision as of 16:00, 29 March 2023

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Movie Files

Sound Files

Battle files

Field files

  • Opcodes Field script opcodes
  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Main

Menu

Tools and Patches