Difference between revisions of "FF8"

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(Battle files: Link to list.)
 
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= File Formats =
 
= File Formats =
 +
=== Movie Files ===
 +
*  [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
 
=== Sound Files ===
 
=== Sound Files ===
 
*  [[FF8/FileFormat_FMT|[FMT]]] Sound Archives  
 
*  [[FF8/FileFormat_FMT|[FMT]]] Sound Archives  
 
=== Battle files ===
 
=== Battle files ===
 
*  [[FF8/FileFormat_X|[X]]] Battle Fields  
 
*  [[FF8/FileFormat_X|[X]]] Battle Fields  
 +
*  [[FF8/BS_list|[X]]] Battle Field List.
 
*  [[FF8/FileFormat_DAT|[DAT]]] Battle Models  
 
*  [[FF8/FileFormat_DAT|[DAT]]] Battle Models  
 
*  [[FF8/BattleStructure|Scene.out]] Battle encounter data  
 
*  [[FF8/BattleStructure|Scene.out]] Battle encounter data  
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*  [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)  
 
*  [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)  
 
*  [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)  
 
*  [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)  
*  [[FF8/FileFormat_magfiles|.mag files]] - MAG files  
+
*  [[FF8/FileFormat_magfiles|.mag files]] - MAG files
 +
 
 
=== Field files ===
 
=== Field files ===
 
*  [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
 
*  [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
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* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
 
* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
 
* [[FF8/Menu_areames_dc1|areames.dc1]]
 
* [[FF8/Menu_areames_dc1|areames.dc1]]
 +
* [[FF8/Menu_price_bin|price.bin]]
  
 
= Tools and Patches =
 
= Tools and Patches =
 
*  [[FF8/Tools|Tools and Patches]]
 
*  [[FF8/Tools|Tools and Patches]]

Latest revision as of 16:00, 29 March 2023

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Movie Files

Sound Files

Battle files

Field files

  • Opcodes Field script opcodes
  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Main

Menu

Tools and Patches