Page history
4 January 2019
26 June 2018
→Camera data
+50
→Camera data
-491
→Camera data: markup
m-3
→Camera data
+27
→Camera data
+195
→Camera data
-736
→Camera data
+716
→Camera data
+143
→Camera data
+15
21 June 2018
→How is this file handled by the engine?: not true. Group #1 is not always null. a0stg001.x has three geometries inside it!
-8
→Group: it's plus 4 not 2, just checked with a working source code
→Quad: deleting rubbish information. What 6 bits if it's casual 4/4 bits per byte
m-70
4 April 2018
22 February 2017
12 December 2016
27 August 2016
3 May 2016
→Info
+5
→TIM Texture width/height resolving: NOPE
-1,010
→Texture page calculation: Corrected info and lame code not using bitwise
m-158
→Camera data
+990
→Camera data
→Camera data
+176
→Camera data: Newest info directly from disassembly
+250
→How is this file handled by the engine?
-11
21 April 2016
24 January 2016
24 October 2015
→How is this file handled by the engine?
+452
update
+292
→How is this file handled by the engine?
m+126
9 October 2015
25 August 2015
17 August 2015
no edit summary
+91
→Texture page calculation: 4 bits! It's four bits!
mSorceress battle is engine handled. Camera TODO
-822
3 August 2015
26 July 2015
Deleted one TODO which I made just now.
m-36
→CLUT ID
+123
→Geometry: Complete CLUT_ID resolve list of bit change+HEX+CLUT_ID
+1,186
→Quad
-3
→Quad: Same as edit in triangles today
-3
→Triangle: Important edit to CLUT ID and resolved one unknown, which in fact affected the previous one.
-3